@PragmTeq,
Don’t really need Graphics 2.0 for this it is pretty simple to do
Not sure I have code for this anymore as I was just playing around but the way I did it to make it smooth and what not is have an imagesheet with different size “white” brushes then when they were drawing i just did newImage(imageSheet, “brushA”) etc. and did a setFillColor() and recorded the x/y/size/brush/color into a local table.
Then instead of pushing an image up to the server i simply uploaded the final saved table x/y/size/brush/color to a server as a json object.
When it came time to run what the person had drawn I simply downloaded the json file and ran through the json with a draw timer and repeated the process above (minus the adding to table part)…
There was a few examples of drawing with your finger on the resource section but didn’t care for how they were drawing and found that simply using a imagesheet with fillcolor i could make the brushes really smooth and anti-aliased and it actually used less memory and textureMemory than any other resource i could find.
Well that and I could do stars, sprites etc. really pretty much anything i could put in a imagesheet (and combined with texturePacker) it becomes even easier lol…
Anyhoot, not sure if that is the answer you were looking for or not but might give you some ideas.
Chris