I have posted this in another topic, but think it should be in it’s own topic:
The Game Circle plugin was working for us until just shortly (not sure exactly when it stopped). Now as soon as the plugin is required I get this error:
Runtime error error loading module 'plugin\_gamecircle' from file '/Users/alan/Library/Application Support/Corona/Simulator/Plugins/plugin\_gamecircle.lua': /Users/alan/Library/Application Support/Corona/Simulator/Plugins/plugin\_gamecircle.lua:93: 'end' expected (to close 'function' at line 89) near '=' stack traceback: [C]: ? [C]: in function 'require' ?: in function 'require' /Users/alan/QuizTix/main.lua:3247: in function \</Users/alan/QuizTix/main.lua:3228\> ?: in function \<?:221\>
If I look at the plugin code in my library folder, I can see there are 2 errors in it:
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As the error message suggests, the “end” is missing from the GetLocalPlayerSpoof function.
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lib.WhisperSync.DecrementAccumulatingNumber has a typo - the upper case “S” in WhisperSync should be a lower case “s”
Fixing both of these allows the simulator to function as normal. I presume a change has been pushed with a typo in it or something, is it possible to have this fixed asap? It does concern me that a typo that immediately causes the game to stop running in the simulator has been pushed, which would suggest to me it hasn’t been tested and hasn’t been investigated since I posted my original message 4 days ago.
I’m willing to accept that perhaps something is going wrong at my end, but I don’t see how given that I simply download the plugin through the simulator as I would with any other plugin, and the same typos are there every time.