Hi, does anyone know if this issue was resolved? is the FAN plugin working in Corona SDK build 3476? I can’t seem to get the sample code listed in the docs to be to serve test ads. I followed all the steps and populated the bannerPlacementID, interstitialPlacementID, deviceHashArray variables. I set up the ad placements on facebook. This is the plugin it’s using in the build.settings:
plugins =
{
[“plugin.fbAudienceNetwork”] =
{
publisherId = “com.coronalabs”
},
},
The only code I changed in the demo code was those 3 variables listed above. I’m running the ads in test mode per that demo code. Is this working for anyone else? I spent all day getting different “Test mode device hash” s from the adb logs, creating new banner ads in the Facebook monetization console etc.
this is what I see in the adb log output when I run the demo. Does this demo definitely still work for anyone? Please let me know how else I can troubleshoot. I tried everything I could think of
> Class.forName: network.LuaLoader
< Class.forName: network.LuaLoader
Loading via reflection: network.LuaLoader
Platform: SM-G955U / ARM Neon / 8.0.0 / Adreno ™ 540 / OpenGL E
en
> Class.forName: shared.google.play.services.base.LuaLoader
< Class.forName: shared.google.play.services.base.LuaLoader
Loading via reflection: shared.google.play.services.base.LuaLoader
> Class.forName: _CoronaSetup.LuaLoader
> Class.forName: CoronaProvider.licensing.google.LuaLoader
< Class.forName: CoronaProvider.licensing.google.LuaLoader
Loading via reflection: CoronaProvider.licensing.google.LuaLoader
> Class.forName: plugin.fbAudienceNetwork.LuaLoader
< Class.forName: plugin.fbAudienceNetwork.LuaLoader
Loading via reflection: plugin.fbAudienceNetwork.LuaLoader
plugin.fbAudienceNetwork: 2.0.7 (SDK: 5.1.0)
Facebook Audience Network event: initialization successful
Facebook Audience Network event: banner ad failed to load
Facebook Audience Network event: banner ad failed to load
Thanks so much,
John