Faceboook V4a not firing "link" callback on Android

I’ve been testing the v4a plugin for android and have had no luck getting the dialog callback events to fire.

This is the latest logs on Android. Dialog shows up and i can share or cancel, nothing happens after, just a applicationResume event in my system listener, but nothing in my facebook listener.

10-11 19:36:09.012 11394 11425 I Corona  : ++++++++++: setPluginsLuaVariables setting isActive = true
10-11 19:36:09.153 11394 11394 I Corona  : ++++++++++: FacebookController.FacebookRequestCallbackListener.onCompleted()
10-11 19:36:19.621 11394 11425 I Corona  : ++++++++++: FacebookController.facebookDialog()
10-11 19:36:19.621 11394 11425 I Corona  : ++++++++++: FacebookController.fetchLuaState(): com.naef.jnlua.LuaState@5c964a6

Testing on android 9, Solar2D Version 2021.3637 (2021.2.3)

My build.settings has facebookAppId and applicationChildElements, init, login, and request listeners work ok

Will try updating solar2D to latest daily build and see how it goes and post my results here. Anyone else having this problem?

EDIT:
Latest build does not solve it.

Just tested on iOS and the "dialog" == event.type is not firing as well. I do get an applicationOpen system event though with a different URL for app sharing and webview sharing

Im guessing something broke with last v4a plugin build on August.

Edit: Here is my current source code if it helps or anything

local facebook = require("plugin.facebook.v4a")
local socketUrl = require("socket.url")
local settings = require("settings")
local json = require("json")

local service = {}
------------------------- Vars
local token
local userName, userId
local onShare, onMe

local isSimulator = system.getInfo("environment") == "simulator"
------------------------- Functions
local function listener( event )
	if "fbinit" == event.name then
		facebook.publishInstall()
		token = facebook.getCurrentAccessToken() -- Is nil when player has never connected

		if token then
			facebook.request("me/")
		end
	elseif "fbconnect" == event.name then
		if "session" == event.type then -- Login
			if not event.isError then
				token = facebook.getCurrentAccessToken()
				if token then
					facebook.request("me/")
				end
			end
		elseif "request" == event.type then
			if not event.isError then
				local response = json.decode(event.response)
				
				local name = response.name
				local id = response.id
				if onMe then
					onMe({name = name, id = id})
				end
			end
		elseif "dialog" == event.type then
			print(event.response) -- This does not work
		end
	end
end


local function hexToChar(hex)
  return string.char(tonumber(hex, 16))
end

local function unescape(text)
	return string.gsub(text, "%%(%x%x)", hexToChar)
end

local function decodeQuery(url)
	local result = {}
	for key, value in string.gmatch(url, "([^&=?]-)=([^&=?]+)") do
		local unescaped = unescape(value)
		result[key] = json.decode(unescaped)
	end
	
	return result
end

local function parseUrl(url)
	local result = socketUrl.parse(url)
	if result then
		local decodedQuery = result.query and decodeQuery(result.query)
		return result.scheme, result.path, decodedQuery
	end
	
	return false
end

local function handleNotifications(event)
	if event.type == "applicationOpen" then
		timer.performWithDelay(1, function()
			local scheme, path, query = parseUrl(event.url)
			if scheme and scheme == settings.fbScheme then
				if query then
					if query.method_results then -- Tested iphone x facebook app
						if (query.method_results.completionGesture == "post") and query.method_results.didComplete then
							if onShare then
								onShare()
							end
						end
					elseif query.bridge_args then -- Tested iphone SE 2 webview
						if query.bridge_args.action_id and not query.error_code then
							if onShare then
								onShare()
							end
						end
					end
				end
			end	
		end)
	end
end
------------------------- Module functions
function service.setOnShare(newOnShare)
	onShare = newOnShare
end

function service.setOnMe(newOnMe)
	onMe = newOnMe
end

function service.init()
	Runtime:addEventListener("system", handleNotifications) 
	facebook.init(listener)
end

function service.share(description)
	description = description or "This is the description"
	
	if isSimulator then
		native.setActivityIndicator(true)
		timer.performWithDelay(500, function()
			native.setActivityIndicator(false)
			if onShare then
				onShare()
			end
		end)
	else
		if token then
			local options = {
				link = "https://www.zetosoft.com/landing/turbocrusher/",
				description = description,
			}
			facebook.showDialog("link", options)
		else
			facebook.login()
		end
	end
end

return service

build.settings has everything in place. URL schemes, identifiers, plugins, permissions. As you can see, i had to add a system event listener to check applicationOpen events to fire my own callback.