The release is worldwide for Android and it is available in English and Swedish.
In Pyramid Jumble you are challenged to find the word we’re looking for among the mixed-up letters. Speed gives you extra time and completing categories of words gives you gems to unlock new categories. Best of all, it’s completely free! (We just show a few unintrusive words from our sponsors :))
So play however much you like without worrying about paywalls or grinding! Get it on the button below!
Play on Google Play now!
https://play.google.com/store/apps/details?id=se.solidcore.PyramidJumble
Screenshot
Video
https://www.youtube.com/watch?v=MnWPs-sS3pM
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The Story of Pyramid Jumble
It’s been a 2-year journey to get my first mobile and Corona-based game out the door. I got really inspired by Joe Kaufman and his Lost City and said to myself “Man, I could make that game no problem!”.
So I woke up one night with a brilliant idea for a similar adventure game, wrote a story, create a prototype and got a art director friend on board to make the game. It soon became clear that it is A LOT of work to make a game like this, even as we tried to scope it down to it’s bare minimum, we realised it would take 4-5 years to make this ourselves part time. So we decided to scope it down further to its essentials with a much smaller premise but that fell apart too. During this process I learned Corona quite well and could easily prototype most of what we wanted to do within a day but it just wasn’t enough. So we gave up.
I created a few experiments in my spare time and last summer my brother came up with this simple word game idea that sounded very doable. After seeing my mother playing Words in a Pic which was a terribly designed game we had to make this so she could play something better!
So I spent most of last years’ christmas holidays coding away at this game and we iterated over about 6 months to create a solid minimalistic prototype of the gameplay seen above, all in our spare time. And now another 6 months and we have polished it, playtested it with about 10 people from friends and family in 3-4 rounds before everything was good enough for a public release. And now we’re finally done!
I have about 15 years of experience with programming in a wide variety of languages and environments so Corona was awesome to just dig around in and just create new stuff and ideas daily. It’s almost like a prototype tool that you can create real things in with impressive speed without having to worry about a lot of the headaches that comes with native programming in either environment. And you create it for all platforms at once which is just awesome.
So thanks for making this SDK available for us with little time to spare so we can make games for real, for everyone.
And thanks family and friends for helping me make this game possible.