Sure, here are the build.settings (I’ve obfuscated the google_app_id but in my actual file it’s correct):
settings = { orientation = { default = "portrait", supported = { "portrait", "portraitUpsideDown", "landscapeLeft", "landscapeRight"} }, plugins = { ["plugin.advertisingId"] = { publisherId = "com.coronalabs" }, ["plugin.openssl"] = { publisherId = "com.coronalabs", supportedPlatforms ={ iphone=true, android=true,} }, ["plugin.impack"] = { publisherId = "com.xibalbastudios" ,}, ["plugin.Bytemap"] = { publisherId = "com.xibalbastudios",}, ["plugin.AssetReader"] = { publisherId = "com.xibalbastudios",}, ["plugin.MemoryBlob"] = { publisherId = "com.xibalbastudios",}, ["plugin.applovin"] = { publisherId = "com.coronalabs"}, ["plugin.gameanalytics\_v2"] = { publisherId = "com.gameanalytics", supportedPlatforms = { iphone=true, android=true } }, ["plugin.firebase"] = { publisherId = "tech.scotth", supportedPlatforms ={ iphone=true, android=true,} }, ["plugin.firebaseAnalytics"] = { publisherId = "tech.scotth", supportedPlatforms ={ iphone=true, android=true,} }, }, android = { useGoogleServicesJson = true, strings = { ["google\_app\_id"]= "1:123456789012:android:1234567891234567" }, usesPermissions = { "android.permission.INTERNET", "android.permission.WRITE\_EXTERNAL\_STORAGE", "android.permission.ACCESS\_NETWORK\_STATE", }, }, iphone = { xcassets = "Images.xcassets", plist = { NSAppTransportSecurity = { NSAllowsArbitraryLoads=true },--needed for appodeal FacebookAppID = "", UIApplicationExitsOnSuspend = false, UIPrerenderedIcon = true, UIStatusBarHidden = true, --UIBackgroundModes = {"remote-notification"}, UIAppFonts = { }, UILaunchStoryboardName = "LaunchScreen", CFBundleIconFiles = {}, } }, }
The google-services.json file was already in my project’s root directory as well, and has been for some time. The plugin has been working in the app since April 2018, it only started crashing last week.