We’ve alluded to this in another post but seems appropriate to have a fresh one for clarity.
Lots of the filters seem perfect for games as full screen realtime effects. It really feels like we are missing a trick not being able to do this. My understanding is we currently have 2 options:
- Use a snapshot with all game objects in it’s group. Filters can then be applied to this snapshot but we loose all touch events. Fine for Ouya, GameStick, etc. but not great for phones and tablets.
- We use display.captureScreen() to capture the screen every frame which just kills performance.
Surely there must be a solution to this? Is there a screen buffer object that could be made available that we could apply filters to?
Obviously, users cannot expect their touch events to work accurately when applying distortion effects like swirl or bulge.
@walter Come on, you know this makes sense! Or at least let us know why this isn’t possible in Corona.
Thanks a lot,
Ian