Hello!
I started using GA on my project (nice tool btw) and so far everything worked just fine. Until the simulator crashed on my face when I hit a button triggering a storyboard.reloadScene() event.
I first looked into my code and then I realized it didn’t happen before I used GA. Here is how I initialized the GA module:
gameanalytics.archiveEvents = true gameanalytics.archiveEventsLimit = 1024 gameanalytics.submitSystemInfo = true gameanalytics.maxErrorCount = 50 gameanalytics.submitUnhandledErrors = true --change this later if spamming the server gameanalytics.useStoryboard = true gameanalytics.submitStoryboardEvents = false gameanalytics.iosIdentifierForVendor = true
The important part is, I think:
gameanalytics.useStoryboard = true
This fills the area field of any GA event with the current scene name. So the app might be crashing because this is not handled for reloadScene() event?
Anyway, when I remove GA init from my code, everything works fine again.
Could you look into it, Corona team?
Thanks!