GameAnalytics vs Runtime Error (not found)

I’m trying to use the gameanalytics_v2 plugin and I’m getting a run-time error when I test on the device (building for the Amazon store and testing on a Kindle Fire HD 7). I get a stack trace but the key info seems to indicate that the plugin is not being included in the build artifact (see attached for more):

... 'plugin.gameanalytics\_v2' not found:resource (plugin.gameanalytics\_v2.lu) does not exist in archive ...

I am not using the Enterprise SDK and I have activated the plugin in the Marketplace. So why is this happening? Has their plugin been removed from the build servers or something like that? Any chance this can be fixed?


GA is only available for iOS and Android devices that have the Google Play app. Choosing Amazon implies that you’re building for Kindle Fire devices which do not have the Google Play app. GA is not available for those devices that I’m aware of.

Rob

Okay, that would make sense, but in their documentation, it just says it’s available for “android” and “iOS” and didn’t mention the play store specifically. So I assumed it was available on Amazon as well (since that’s “android” also). :frowning:

It’s another challenge in the fragmented Android world. If I’m not mistaken Amazon uses a fork of the public domain version of Android and modifies it for their needs.  To compound problems, most people like Google Analytics, the ad plugins and such need access to Google’s identifier for advertising to track device items which forces a Google Play requirement. They have to develop specific versions that also supports the Amazon way of getting that information and unfortunately most don’t and we are limited to what the third-party vendor’s SDK’s provide us. (Or in the case of GA, it’s their own plugin, what they have available.)

Rob

Just so I know my options in advance this time, do you know if the latest Flurry Plugin supports at least the three major stores I plan to target (Google Play Store, Apple Store, and Amazon)?