The GameThrive.IdsAvailableCallback(IdsAvailable) event.
Does it only call that function once when app is run for the very first time and registered successfully? I was assuming it was on each start but from my testing that is not the case.
If its only the first run, is there a way of getting the GameThrive player ID (with Corona)?
Also Is there any way of getting the GameThrive player ID from the players device ID using the (server) API?
Thanks! Loving GameThrive…