Just noticed three problems that starting occurring today:
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The function GameThrive.HandleLaunchArgs is nil. This was on the simulator on Mac. Did not try Android or iOS.
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For Android, the plugin now requires a new permission that prevents the device from sleeping. Is this really necessary?
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My game crashes now when device sleeps then wakes up. I get Runtime Error /Users/hiptic/Documents/GameThrive/SDK/Corona/SDK/android/…/shared/plugin_GameThrivePushNotifications.lua:74:java.lang.NullPointerException. This bug is a show-stopper.
This was using Corona 2014.2448