GameThrive plugin cause my App to crash

Yes, thanks!

Just a reminder, the deadline is for **NEW** apps only.  You can update existing apps with 32 bit based products until June 1, 2015. 

Rob

All too aware of that, this is a new app unfortunately  :frowning:

When are you anticipating submitting your build?

Our deadline is Friday so if it was submitted on the same day it should just make the cut. In the meantime I’ve disabled GameThrive just in case.

We just pushed GameThrive 1.7.3 for Corona Builds 2542+ to Corona’s server. Over the next 2 or 3 hours 1.7.3 should up in the Corona Simulator Console after you go to File>Relaunch.

GameThrive 1.7.3 fixes the following iOS issues with Corona Builds 2542+:

  • Error “(plugin.GameThrivePushNotifications.lu) does not exist in archive” with 64bit builds.

  • Crash with Error “[CoronaAppDelegate gameThriveApplicationDidBecomeActive:]: unrecognized selector” on app starting.

Corona Enterprise users building with Xcode:

You can download 1.7.3 now with the following link instead of waiting for the next daily set of plugins:

https://www.dropbox.com/s/nnd2ri1syhmal5y/GameThrive1.7.3_2015.2542.zip?dl=0

Also with this update Enterprise users who build with Xcode will need to add the following to their build.settings:

settings = { iphone = { plist = { CoronaDelegates = { "GameThriveCoronaDelegate" } }, }, }

Latest enterprise plugin seems to be working again, thanks for the quick turnaround.