GBC Language Cabinet - Update

Hi all,

Just wanted to drop a note to say that v1.2 of GBC Language Cabinet has been uploaded, and should be available at this time.  This release provides some more debugging messages within the simulator, as well as a helper function to determine the language setting on the device.

GBC Language Cabinet is an easy to use way to display text in different languages. Simply specify which languages you are supporting, import tables of translated text, and use a basic function call to return the text in the correct language.

These options exist to make your life even easier:

  1. It is possible to submit a formatted string that you can later use to return a modified version of the text. This is very helpful when dynamic data (such as name or score) is embedded with a text string.
  2. You can upload a comma-delimited or json files containing your text instead of using multiple “addText” calls.

I am also toying around the idea of a “pro” version, which will include lots of helpful features for larger and/or more advanced games.

Thanks!

–John

Sweet