I’m in the process of updating my enterprise project, since there were changes to Facebook and a few other things that I needed to do.
I’ve grabbed the latest version of the Gamethrive plugin (2014.2430 in plugin folder 2014.2466), and the apk builds successfully but when I run it I see this error in the log:
10-22 16:00:40.083: W/System.err(15331): java.lang.NullPointerException 10-22 16:00:40.093: W/System.err(15331): at GameThrivePushNotifications.LuaLoader$IdsAvailableFunction.invoke(LuaLoader.java:329) 10-22 16:00:40.093: W/System.err(15331): at com.ansca.corona.JavaToNativeShim.nativeResize(Native Method) 10-22 16:00:40.093: W/System.err(15331): at com.ansca.corona.JavaToNativeShim.resize(JavaToNativeShim.java:372) 10-22 16:00:40.093: W/System.err(15331): at com.ansca.corona.graphics.opengl.CoronaGLSurfaceView$CoronaRenderer.onSurfaceChanged(CoronaGLSurfaceView.java:374) 10-22 16:00:40.093: W/System.err(15331): at com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1611) 10-22 16:00:40.093: W/System.err(15331): at com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1377)
The game continues as normal, so I’m not sure if this is anything to worry about. It looks like it would cause problems, but I’m not too sure at the moment.
Can anyone from Gamethrive help me out with this?
I’ve updated my AndroidManifest with the correct permissions and services, and the libs I’ve added are:
GameThrivePushNotifications.jar
GameThriveSDK.jar
libplugin.GameThrivePushNotifications.so (this was placed into armeabi-v7a)