Getting a nullpointerexception in Android Enterprise builds

I’m in the process of updating my enterprise project, since there were changes to Facebook and a few other things that I needed to do.  

I’ve grabbed the latest version of the Gamethrive plugin (2014.2430 in plugin folder 2014.2466), and the apk builds successfully but when I run it I see this error in the log:

10-22 16:00:40.083: W/System.err(15331): java.lang.NullPointerException 10-22 16:00:40.093: W/System.err(15331): at GameThrivePushNotifications.LuaLoader$IdsAvailableFunction.invoke(LuaLoader.java:329) 10-22 16:00:40.093: W/System.err(15331): at com.ansca.corona.JavaToNativeShim.nativeResize(Native Method) 10-22 16:00:40.093: W/System.err(15331): at com.ansca.corona.JavaToNativeShim.resize(JavaToNativeShim.java:372) 10-22 16:00:40.093: W/System.err(15331): at com.ansca.corona.graphics.opengl.CoronaGLSurfaceView$CoronaRenderer.onSurfaceChanged(CoronaGLSurfaceView.java:374) 10-22 16:00:40.093: W/System.err(15331): at com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1611) 10-22 16:00:40.093: W/System.err(15331): at com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1377)

The game continues as normal, so I’m not sure if this is anything to worry about. It looks like it would cause problems, but I’m not too sure at the moment.  

Can anyone from Gamethrive help me out with this?

I’ve updated my AndroidManifest with the correct permissions and services, and the libs I’ve added are:

GameThrivePushNotifications.jar

GameThriveSDK.jar

libplugin.GameThrivePushNotifications.so (this was placed into armeabi-v7a)

Everything should keep working except the IdsAvailable callback will not fire. The only way I can see this error happening is if you called IdsAvailable before Init.

What version of Corona were you on before and before this time when was they last time you built your game? (Trying to pint point which version of GameThrive you were running before).

Thanks.

That’s the cause of the error then. The person who implemented the GameThrive plugin just noticed that we are in fact calling the idsavailable function before init, but after require. Apparently our code has always been like that, so it mustn’t cause any significant problems, but I’ll swap the functions around tomorrow.
Thanks

Everything should keep working except the IdsAvailable callback will not fire. The only way I can see this error happening is if you called IdsAvailable before Init.

What version of Corona were you on before and before this time when was they last time you built your game? (Trying to pint point which version of GameThrive you were running before).

Thanks.

That’s the cause of the error then. The person who implemented the GameThrive plugin just noticed that we are in fact calling the idsavailable function before init, but after require. Apparently our code has always been like that, so it mustn’t cause any significant problems, but I’ll swap the functions around tomorrow.
Thanks