Can someone please provide a real life example of retrieving a OneSignal playerId? The init works and I can see the player in the dashboard, but I want to store the value in my DB. I can’t seem to get it back. I found the callback information in their documentation, but I’m not clear on how to implement it.
<lua>
require…
function IdsAvailable(userID, pushToken)
print(“PLAYER_ID:” … userID)
if (pushToken) then – nil if user did not accept push notifications on iOS
print(“PUSH_TOKEN:” … pushToken)
end
end
init…
OneSignal.IdsAvailableCallback(IdsAvailable)
</lua>