I have successfully activated and integrated the Google Analytics plugin in my app, and It is reporting very well for Android, but nothing from iOS device.
Should I do something to make it work for iOS? or do I just need to wait a few more days?
I just installed the sample app on my iPhone, set the trackingID and appName and from “Real Time”->“Events” I see my taps on buttons and objects come in a second or so after I tap them.
If I switch to “Scenes” instead of events, I don’t see any events come in, but I do see scene changes register.
As for the rest of GA’s stats it can take several hours, perhaps the next day for you go see any collected stats.
yes I will try tomorrow to see if they are coming through. Are you on Android or iOS?
I have an iPhone 4s with iOS 6 on it right now so maybe It’s because It’s an old configuration?
I would also like to ask you if there is a way to see reporting on a state (US states) or city level in Flurry or Google Analytics without bothering Apple during the review (and the user during his installation).
I have the info when doing it on Android because the player is giving permission when installing the app, but I was wondering if It’s possible something similar for iOS users.
There is a good chance that iOS 6 maybe too old. I have iOS 9 on the the iPhone I tested with. Flurry just shows data you send it as far as I know. GA does try and figure out the location off the device based on IP address.