Ok, I’ve read the article you linked and I quote:
“In other words, for every dollar in revenue generated from Apple’s iOS App Store, the Amazon Appstore for Android brings in 89 cents per active user, while Google Play earns 23 cents for software available at all three storefronts.”
So as you can see these are stats per active user… This means that if lets say Google has 5 times the user base of Amazon it will earn you more money than Amazon. And I assure you Google has much more users than 5 times amazon… Just to give you a taste, we have free app of ours ranked around 90 in google education category and 16 in the same category on Amazon yields 750 downloads a day on Google but less than 150 on Amazon. I chose a free app because it represent the overall user base size better than a paid app (I have no argue with you on the fact google users pay less per head, just that there are more google users to compensate for that fact).
The data provided in this article should be multiplied by the number of active market users in each market, and I’m not sure any of these analytics companies have this kind of data.
@mike470, I feel you asked a question and we spread out to a broader discussion.
Basically my message would be you shouldn’t compare between the markets and ask questions like why it works here and not there. Just try to improve each market by itself by tweaking with what you have available (app title, description, keywords, icon, banner, etc). For Google educational apps I would highly recommend you make sure your app shows as compatible with tablet devices because the new cheap tablets are a driving new force. Nexus 7 alone contributes now 15% of our paid downloads. Always remember that each market is in a different stage, Apple is more mature and has quality apps, Google has less quality apps and a lot of junk, and Amazon is practically a filtered Google play market. Because of these differences we have a high ranked app on Amazon that doesn’t even show in Apple while other apps that are behind us in Amazon are ranking under 50 in Apple… It’s all about discoverability which is a new mostly known science and is specific to each market. In addition there are a zillion factors you cannot account for in advance. For the ones you do control there might be no obvious “right” choice, for example the release date. Do you want to release on a weekend which has more active users but also has more competition from large studios because they all release on weekends? or you can release mid week, get a smaller user base but with less high end competition… Our best release so far was early last January, by the book this is the “off season” after Christmas, but for us it worked great!
Last thing regarding Google play. The free apps market competition is just brutal. We also have a paid/lite version per game and we _never_ had a lite version even come close to the rank of it’s paid big brother. There are A LOT of free apps I guess Just saying this because you have given data on a free lite version. [import]uid: 80469 topic_id: 32648 reply_id: 129921[/import]