Gumbo - A Corona Level Design Tool

You mean like a list with custom properties? Not a bad idea. [import]uid: 13180 topic_id: 5505 reply_id: 19986[/import]

Yes. That would be really powerful.

Cheers

Mike R

p.s. I have other ideas but will wait to reveal and gel them in my mind. lol

[import]uid: 9950 topic_id: 5505 reply_id: 19989[/import]

Is anyone else once building the iOS app and putting it on your phone having it be like 1/3 the actual size? I put in a config.lua and it centered it on my screen but everything seems to be 50% or so the size of what I designed it as, and that is displaying in the iPhone simulator.

Edit:

It only happens in iPhone simulator, everything else including iPhone 4 will display the small scaled down version. [import]uid: 9973 topic_id: 5505 reply_id: 20082[/import]

Not seen that issue at all.

Thinking.

my config.lua looks like this.

Mike

[code]application =
{
content =
{
width = 320,
height = 480,
scale = “letterbox”,
fps = 60,
xalign = “center”,
yalign = “center”
}
}

[code]
[import]uid: 9950 topic_id: 5505 reply_id: 20098[/import]

This is great. Thanks so much nerderer. I just bought spritedeck yesterday. Now I wish I would of seen this first, lol

No, they are both great tools, but honestly I just pull the code out of the lua files that spritedeck makes anyway so this is actually better for me in some aspects, but I’ve yet to explore all of spritedecks functionality.
Lets all donate to nerderer to help him keep motivated on this great program. [import]uid: 10243 topic_id: 5505 reply_id: 20555[/import]

Sounds like a great idea! Everybody should donate! :wink:

Anyway, the next update will give you some wanted features. Here’s a teaser:

[import]uid: 13180 topic_id: 5505 reply_id: 20629[/import]

I’ve been evaluating the windows version of the SDK for about a week now, and I wrote my own little tool (in lua) to do the polygons. Wished I’d spotted this before I did mine (but hey! it was a good learning exercise)

Loving this tool, I’m sure it will be good to convert my flatmate away from a certain other game system, as that has what’s been stopping him from moving over.

A small request (apart from your planned load & save :slight_smile: ) is for guidelines: I’m making the canvas size very long (portrait) and positioning lots of objects off screen, so I can scroll them into view, it would be nice to be able to drag guidelines onto the display so I can ensure that objects placed very low down will not extend off the screen when they are moved up. This may also be nice for aligning objects by eye too. [import]uid: 27826 topic_id: 5505 reply_id: 20760[/import]

I am noticing from time to time that it is not allowing me to type any text in. e.g. I want to change the name of an object I can select the text and delete it but it wont allow me to type anything back in. This also happens with the fields for adding density etc.

Thanks

Mike R [import]uid: 9950 topic_id: 5505 reply_id: 20761[/import]

Just to let you know ticking “Resize to image size” doesn’t appear to do anything. [import]uid: 27826 topic_id: 5505 reply_id: 20762[/import]

Tick it before you load the image and it will resize. Like you I had expected it to resize the actual image but at least that is a work around.

Cheers

Mike R [import]uid: 9950 topic_id: 5505 reply_id: 20764[/import]

@futurefreak: Yes, I agree that guidelines or some kind of background grid would be nice. I’ll see what I can do.

@mykyl66: I never seen this problem myself. Do you know if it happens in just some special cases, or is it more sporadic? Anyone had problems with the textfields?

@futurefreak: I’ve changed that checkbox in the upcoming version, so it’s less confusing. From now on all imported images will resize the object by default. But, yes, it would be nice to have a button to resize already imported images. [import]uid: 13180 topic_id: 5505 reply_id: 20766[/import]

I have found that as long as I minimize firefox then it works and allows me to type into the text boxes. Weird but it works.

Cheers

Mike R [import]uid: 9950 topic_id: 5505 reply_id: 20771[/import]

Sounds like a bug in Firefox. No code is being run while your typing in the textbox, not until you press enter or focus on another field, so I can’t give you another explanation why it won’t always work. [import]uid: 13180 topic_id: 5505 reply_id: 20774[/import]

Yup. Its not a problem now I have figured out whats causing it.

Cheers

Mike R [import]uid: 9950 topic_id: 5505 reply_id: 20775[/import]

Have you tried installing Gumbo to your computer? That might fix it.

To install it, just right click anywhere in the application and select Install. [import]uid: 13180 topic_id: 5505 reply_id: 20776[/import]

Yes. I am running it locally. Seriously it doesn’t matter as it is more than likely due to a plugin or other I am using in firefox.

Cheers

Mike R [import]uid: 9950 topic_id: 5505 reply_id: 20779[/import]

@mykyl66 thanks for that, it’s working fine when I pre-click it. Just an useability issue then.

@nerderer a simple grid would be be great and I imagine easier to implement that the guidelines. [import]uid: 27826 topic_id: 5505 reply_id: 20788[/import]

I have a new feature request, you can think about it and implement it if you would like, but for me it would be of great help. In the app im making i need to create lines that are rather long and have several points. (basically the ground for my game) i have tried using several rectangles and overlapped them but it causes bugs with the physics. so i would LOVE it if you could create a line object with several points. It gets hard to try and guess while coding to create lines! thanks for your hard work [import]uid: 19620 topic_id: 5505 reply_id: 20843[/import]

Doesn’t work with my iMAc OSX 10.6.6, FF 4.0b10 coz Silverlight does not recognise itself as being installed. So, in that case SpriteDeck works.

Hope that Gumbo works… did work with Safari :slight_smile: [import]uid: 3826 topic_id: 5505 reply_id: 20867[/import]

Do you have plugins disabled in FF? I am also on OSx 10.6.6 etc with no issues at all. However like others I am running it locally now.

Cheers

Mike R [import]uid: 9950 topic_id: 5505 reply_id: 20925[/import]