I also use Firefox, and it works in both Windows and OS X. Have you tried to reinstall Silverlight? You can get the latest version here:
Silverlight runtime [import]uid: 13180 topic_id: 5505 reply_id: 20937[/import]
I also use Firefox, and it works in both Windows and OS X. Have you tried to reinstall Silverlight? You can get the latest version here:
Silverlight runtime [import]uid: 13180 topic_id: 5505 reply_id: 20937[/import]
Big update! I’ve only got 2 words for you:
Save. Load. Complex bodys. Ducks.
Okay, that was five words, and ducks have nothing to do with it.
Yes, you can now save and load your projects. It’s not 100% tested, so I advice you to take backups of your save files every now and then.
The other, very cool thing, is that you can now add multiple shapes to your object. This makes it really easy to just draw your level in Photoshop, and then with Gumbo draw shapes on it.
[import]uid: 13180 topic_id: 5505 reply_id: 20986[/import]
Getting there. Not tested the saving yet but keep it coming. 
Cheers
Mike R [import]uid: 9950 topic_id: 5505 reply_id: 21036[/import]
@madjack: I guess it’s something like the new shape editor that you’re looking for? [import]uid: 13180 topic_id: 5505 reply_id: 21155[/import]
Yea, turns out after more research that creating lines wont do what i want it to do anyways, this new complex body tool is just what i needed! you are the man [import]uid: 19620 topic_id: 5505 reply_id: 21188[/import]
I wanted to post this link here to my thread that i created, you guys are alot more on page with the problem i am having, please take a look, i would love any ideas… im using gumbo to create the level and use complex bodies.
http://developer.anscamobile.com/forum/2011/02/07/physics-bodies-and-joints-no-collision-detection [import]uid: 19620 topic_id: 5505 reply_id: 21274[/import]
Small update.
You can now save directly as a .lua file. That means you don’t have to copy/paste anymore. [import]uid: 13180 topic_id: 5505 reply_id: 21773[/import]
Nerderer, i had a small request, could you make it so that you can add your own custom line of code and when the lua code is generated it will add it to each object? For example in my game i use a display group for my games camera function. So after i build my level in gumbo and copy the code over, i then have to go under each object and add game:insert(Objectx). I thought it might be a easy option for you to add, so i thought i would mention it, thanks for your work. [import]uid: 19620 topic_id: 5505 reply_id: 21777[/import]
I’ve just uploaded a new version with some requested functions.
First of all, you can now turn on and off a background grid, which should make it a lot easier to position objects.
Secondly, you can now add custom code. This should solve the request for both custom properties and for other custom code.
You can write whatever you want in it, and it’ll be included. However, the best part is that you can use the tag #this#, which will then convert to your object name when creating the Lua. This makes it more useful when cloning objects. Example:
#this#.myProperty = 2
#this#.myProperty2 = “another property”
will convert into:
dispOb_1.myProperty = 2
dispOb_1.myProperty2 = “another property” [import]uid: 13180 topic_id: 5505 reply_id: 22356[/import]
Great. This is fantastic!
Thanks Nerderer. You are a king among men.
[import]uid: 6762 topic_id: 5505 reply_id: 22361[/import]
perfect thanks chum [import]uid: 19620 topic_id: 5505 reply_id: 22372[/import]
This looks really cool, just been playing around with it.
However I seem to have the text box problem that has been mentioned before. Randomly the text boxes refuse input. But if you close and open Safari in the background it fixes itself again??
This is on the downloaded version on the mac, don’t seem to have the same issue on the web.
Any ideas? [import]uid: 33866 topic_id: 5505 reply_id: 23438[/import]
That is really strange, and I can’t really explain it. My guess is that it’s some bug in the Silverlight runtime.
Even stranger is that closing and opening another application, Safari, fixes it. I guess it reloads some Silverlight functions. [import]uid: 13180 topic_id: 5505 reply_id: 23469[/import]
Gumbo is looking really good. I’ll try it out this weekend and let you know how it goes. Thanks for this Nerderer. [import]uid: 8045 topic_id: 5505 reply_id: 23571[/import]
Hey if i could make one suggestion, when you go to edit the physics body of an object, it always lays your image on a black background. my objects are mostly black so it makes it impossible to be able to see where i want to make my polygon shape… any way you could change what color that background is? thanks [import]uid: 19620 topic_id: 5505 reply_id: 23741[/import]
I’ve just made an update where you can select the background color in the shape editor (black, gray or white).
Other improvements are that you now get a preview of the display objects in the object list, and you can also right click on display objects to easily access some functions. [import]uid: 13180 topic_id: 5505 reply_id: 23869[/import]
Great job, I hope you can keep motivation up for it.
But I wonder why you still don’t have an entry under the 3rd party section. I guess it is because it doesn’t fit in ANSCA MOBILE’s business plan. :-/ You work hard on it, enhance it all the time. Other tools had their section and they were not even out by then. Go figure. [import]uid: 5712 topic_id: 5505 reply_id: 23870[/import]
I totally agree!
SpriteDeck and now the Physics Editor are both great tools, but let’s face it - Gumbo does most of those things too, and actually did it first. Plus it’s free! Gumbo truly does deserve more attention than it gets. [import]uid: 13180 topic_id: 5505 reply_id: 23883[/import]
Gumbo is a excellant tool . Will u plan to make it open source ? so that more people can contribute their work to make it even better . [import]uid: 12088 topic_id: 5505 reply_id: 24160[/import]
I’ve been asked a couple of times if I was going to make it open source, and I’ve been leaning towards a no. However, I feel that it’s getting harder to compete against SpriteDeck, and I also should be focusing more on making my own games, so I might just share the source. I’ll think about it. [import]uid: 13180 topic_id: 5505 reply_id: 24276[/import]