How is everyone doing with Inneractive Ads?

any update on this? does inneractive revenue still stink? im facing the same dilemma. i would really like to use something with official support but inneractive is not quite cuitting it for me.

during the testing phase, i had something like 2900 impressions with a whopping revenue of $0.04c.

to contrast, admob has netted me 0.27c for 580 impressions. (could be that i simply clicked more…dont know)

Do advetrtisers only pay per click, or do they also give a certain amount per 1000 impressions. does anyone know what the payperclick value is for admob? i beleive inneractive is 0.01 or less
thanks [import]uid: 34595 topic_id: 20523 reply_id: 110482[/import]

So far my fill rate is

87% on iPhone
75% on iPad

Impressions give zero money. If you have 1000 impression with 0 clicks, you get $0

pay per click range from 0.005(Israel) to 0.06(France) depends on the country
I believe some countries have $0 but I have not encounter any yet. [import]uid: 49513 topic_id: 20523 reply_id: 110978[/import]

Requests 12,223

Impressions 11,538

Fill Rate 94.396 %

Clicks 129

CTR 1.118 %

eCPM $0.34

Revenues $3.91

I am getting rich!! :slight_smile: [import]uid: 90610 topic_id: 20523 reply_id: 110984[/import]

My results are so bad, its to embarrassing to post. And I don’t blame it on Inneractive. The ads are in a game that is over a year old and has long past it’s shelf life. I added Inneractive too late to it to get any value.

None of my recent projects have lent themselves to ad revenue.
But that said, Inneractive has been seriouslly frustrating to me. I love their high fill rate. I would much rather have an ad than not if I’m allocating screen space for it. With inMobi my app looks broken most of the time because their fill rate is terrible. I thought I was going to be in love.

But then came the fact that their full screen ads lock up and you can’t click past them. Then it was engineer some way to use banner ads in an interstitial way that never worked out well either. Then there are a few bugs that have been filed with the Ansca implementation and right now trying to use Inneractive is way more frustrating than the pennies a day I’m going to make from it.

Ansca, you know I love you guys, but Inneractive is a black hole and through multiple threads, bug reports and even having Carlos’s attention at one point, I don’t see these problems being addressed.

Sorry to be the debbie downer this morning.

[import]uid: 19626 topic_id: 20523 reply_id: 110985[/import]

inneractive == inefficient

Nothing else. [import]uid: 89165 topic_id: 20523 reply_id: 111005[/import]

On Android devices I don’t know what’s going on but I switched from Inmobi to Inneractive because Inmobi was giving me a FR of around 5%. Now I’m using Inneractive but only getting a FR of 18-45%. I am very disappointed with this. To say the least using ads with Corona right now is not a good way to monetize an app or game :frowning: [import]uid: 38820 topic_id: 20523 reply_id: 111969[/import]

not sure but i think so the issue for very low cpc is because of the following reason

inneractive is giving us the ads from 100s of ad network (first cut for the respective ad network through which we are getting ad) which is very nice obviously inneractive is not doing this much of good service for free (second cut)

and i have read somewhere that ansca is also taking the cut from this may be i am wrong (third cut)

so where there should be just one cut it we are directly getting the ad from any adnetwork but over here there is two or three cuts which will definitely reduce the cpc.

any other thoughts?

[import]uid: 12482 topic_id: 20523 reply_id: 111971[/import]