but I can’t find anywhere how to get the SHA256 Signature.
Question 1: How to generate a SHA256 Signature?
Question 2: If I like to save a json.encode save game(with lots of strings, numbers, texts), I should gamecircle.Whispersync.DeveloperString use is that correct?
Thank you in advance. I am really not good with all these signing and networking thing.
For question 2, that seems to be the right thing to use based on the documentation. json.encode returns a string with your table encoded and you can store that, later fetch it and json.decode the string to turn it back into a table.
For question 2, that seems to be the right thing to use based on the documentation. json.encode returns a string with your table encoded and you can store that, later fetch it and json.decode the string to turn it back into a table.