I value responses from @SGS as a proven game developer making a real living from Corona games.
However, I am also very happy Corona HTML5 is a thing, even if it is currently imperfect.
These are some counter-comments I’d present.
#1 Monetization - I don’t think we’ll be seeing a huge rush to self monetizing via ads, but instead users will upload their HTML5 to traditional web game sites and let them put ads around the display area.
#2 Plugins - Agreed, but I think, many of the plugins simply don’t apply (unless one wants to port an existing game that uses them).
Also, new DIY plugins are just fine so I don’t think there is a problem there.
#3 Unproven - HTML5 is proven, but I think you mean there could be bugs, surprise missing features, features with different behavior than other targets in Corona’s implementation of HTML5. These are all valid points.
#4 Cross domain anything - Agreed, and I hope this is solved by Corona or a smart developer.
I am ignorant of the underlying causes of this, but I too see that this is something that can make it hard to develop certain kinds of games.
#5 Large Game Loading and Startup Times - Agreed. First loads are slow and in some cases I’ve seen slow startups after the initial load. That said, small games are fine so many of the developer here are good to go.
Unfortunately, I don’t think we’ll see a monetized HTML5 Designer City hooked into the same back-end as the mobile versions soon.