I have Ultimate Wrestling in the iOS App Store using the standard Corona IAP functionality and there are a few products which are consumables that increase served based in-game credits. Everything is working great for iOS with the flow basically being:
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User Purchases Consumable
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Receipt is sent to my server
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My server verifies the receipt with Apple
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If it is a unique valid transaction then increment the credits and send response back to app
I’ve now been working on getting this running with Android and after a solid day of effort I’m still running into some issues getting it to work the same way
I’m now trying to use IAPBadger since it seems to be really clean and supports the 3 platforms I plan on rolling out to but I can’t seem to be able to get the event.transaction.receipt which is needed to verify the transaction on the server end.
Anyone have ideas on how to do this?
Thanks,
Roy