Added Google Analytics to my game.
The game does not include ads.
Submitting iOS update.
When prompted for IDFA usage I click on “no”.
Then I get the following error:
Your app is using the Advertising Identifier (IDFA). You must either provide details about the IDFA usage or remove it from the app and submit your binary again.
I suppose the culprit is the Google Analytics plugin.
Here’s the Build.settings plugins I use:
settings = {
plugins =
{
[“plugin.google.play.services”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
[“CoronaProvider.gameNetwork.apple”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone=true }
},
[“CoronaProvider.gameNetwork.google”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
[“plugin.google.iap.v3”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
[“plugin.googleAnalytics”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone=true, android=true, }
},
},
Just a note - when I build and install the game on a device GA is working (data is being sent / received). It’s just that itunesconnect is not accepting the build without declaring IDFA usage