Hi All,
Putting together a game and using inneractive.
The adListener works fine on Android, but does not get called at all on IOS!
I have tried using builds 1137 & 1168 and no luck. i even built the inneractive sample app for device, and it does not call the adListener at all… the adListener in the sample app says it should update the text on the screen in the adListener eg below:
local function adListener( event ) -- event table includes: -- event.provider (e.g. "inneractive") -- event.isError (e.g. true/false ) if event.isError then statusText:setTextColor( 255, 0, 0 ) statusText.text = "Error Loading Ad" statusText.x = display.contentWidth \* 0.5 else statusText:setTextColor( 0, 255, 0 ) statusText.text = "Successfully Loaded Ad" statusText.x = display.contentWidth \* 0.5 end end
Please help, is this a bug? Again the listener works fine on android but does not get called at all on IOS. try building the inneractive sample app for IOS to test.