Introduce yourself

Shaun Sullivan
Suldog Software Studios
www.suldogstudios.com

I am a long time game industry veteran, and the developer of the PC Game PureSim Baseball, currently published by Wolverine Studios. Past versions were published by Matrix Games, and the initial version was self-published. PS has been reviewed favorably in PC Gamer, CGW, GameSpot, IGN and more.

http://www.metacritic.com/game/pc/puresim-baseball-2007

PureSim has had many incarnations, and I am about to release this year’s version (PureSim Baseball 4 - Published by Wolverine Studios) on March 22, 2011.

I also developed an iPhone Web Browser simulator using Adobe Air that is very popular with Web Developers that don’t have access to iOS. I open-sourced that project a while back:
http://www.puresimstudios.com/ibbdemo/

Once PureSim is out the door this year, I am going to try my hand at doing a mobile product.

I picked up Corona in November, and in my free time I have fallen in love with both Corona and Lua :slight_smile: There is an intangible about this product and the Ansca team that really has its hooks in me. I feel like I am back on my Commodore 64 as a kid!

Best,
Shaun
puresim@gmail.com

[import]uid: 11196 topic_id: 5909 reply_id: 20644[/import]

Hi, I’m Stefan Nowak and formed sn2apps with my colleague, Dom Burkhalter, last year. We’re based in London (UK not Ontario) and we’re new media veterans who have worked together on and off over the last 16 years, since the days of CD-ROMs, multimedia PCs and CD-i. We’ve both been IT Directors/CTOs but started our careers in more creative fields (yes we know technology is creative too …), me in architecture and Dom in fine arts, and both trained then worked as teachers before getting into interactive media. Our skills are quite complementary with me doing the coding and Dom the graphics. He’s a better designer and illustrator than me and I’m a better coder but, in fact, we could both do each others job!

We’ve published 6 apps so far developed in Corona (The Lettermen series of children’s books, which we originally did with the author, Roger Knights, on CD-ROM 16 years ago!) and 5 others in Nimblekit (the Osprey Aviation collections). Corona is by far and away the easiest and most powerful tool to use for app development. We both have piles of Objective C books that have failed to teach us anything by a process of osmosis despite sitting in a pile only inches away from our desks!.

We’ve several more apps developed with Corona, including 4 Sherlock Holmes short stories with dramatised audio narratives, and have many other ideas in the pipeline. We’re even working on a game - not what you’d expect from a couple of 50+ year old guys! Well it is sort-of educational and uses the Lettermen characters … so watch this space!

Thanks to Carlos and Walter for creating such a great product and being very supportive to their developer community!

Stefan

stefan (at) sn2apps (dot) com
www.sn2apps.com
@sn2apps
[import]uid: 2646 topic_id: 5909 reply_id: 20698[/import]

Hi sportsfans!

My name is Mike, I live near Philadelphia PA, and I’ve been programming on Apple computers since I was a teenager in 1978 on my good old Apple II! I’ve done assembly (Z80, 6502, 68000, 80x86), C, C++, Perl, PHP, Javascript, and a bunch of other languages.

I remember spending about two months’ take-home pay for one of the first Macs, right after Apple’s famous Super Bowl commercial. With a printer it cost US$3000 dollars in 1984 – that’s equivalent to US$6,400 today! It had 128KB of memory, about 110KB of which was used by the OS, so it had ***very*** little to spare. Good times! My first game for the black-and-white Mac was written in FORTH. (Loved that language.)

I was a consultant through most of the 90’s, developing Windows software for various companies, and an independent software developer over the last 10+ years. I became pretty conversant in C/C++ and the Win32 API, but recently I came back to Macs. I’m not a fan of Objective-C at all, and I was looking for other ways to create apps when I found Corona. THANK GOODNESS!

I’ve always liked Lua (I dabbled in it during my World of Warcraft days) and I’m so glad it was chosen as the language for Corona. I’m incredibly happy with the SDK, and with the direction Ansca is heading. My #1 request would be to provide a way to create Mac games we can sell on the Mac App Store.

Right now I’m working on my first Corona game which I hope to submit to the app store in the next few weeks. After that it will be another game, and another, and another… I’ve been collecting game ideas for years, and now I’m finally in a situation where I have the time and the toolkit to write them – and the market to hopefully make a little money too!

Mike
lococomotive@gmail.com
[import]uid: 9659 topic_id: 5909 reply_id: 20716[/import]

Hey, I’m Alex Greene, and 15 years old. I’ve always been tech-oriented, but especially since the 7th grade. I started a youtube channel where I reviewed different gadgets, and it all started from there. I have a couple simple apps made in XCode, but I find Corona lets me understand the code that I’m writing while letting me focus more on game design. So far I’ve gotten a lot of help on the forums and want to thank everybody who has taken the time to do so. [import]uid: 7116 topic_id: 5909 reply_id: 20879[/import]

Hi I’m Guts. my friends and me formed a group of indie game developer called GPTouch.
We’re based in Thailand and started off with PC game development. Currently, we’re moving to mobile platform, starting from iPhone and eventually Android.

We have made the following games -

Fluffy and the Gang : http://www.youtube.com/watch?v=QRbEKagy5-E
U.S.G. A New Beginning : http://www.youtube.com/watch?v=PgBblgK2WCU
DotPlus+ : http://www.youtube.com/watch?v=xBtJY-YSacc
I.S.U.D : http://www.youtube.com/watch?v=M-de_H0kg2k | http://www.youtube.com/watch?v=HvOsFhftmyQ

We’re planning to release our new game on Corona, and we’re also planning to make our long-due dating simulation game using Corona as well. http://www.youtube.com/watch?v=I1_F1HZHF2g

Hopefully we’ll finish something cool with Corona soon!
Cheers! :smiley: [import]uid: 5976 topic_id: 5909 reply_id: 20892[/import]

hello, I am Naoya Yamamamoto.

I have been introducing coronaSDK in Japan since I set up japan corona group. I am ready to switch from flash to corona.

http://twitter.com/JapanCoronaGrp
http://twitter.com/ymmtny

if you visit japan, let me know.
ymmt
[import]uid: 190 topic_id: 5909 reply_id: 20909[/import]

Hi all

In my day job I work on business application software developer for newspapers/magazines (java,cobol,c,c#)
I also work part time developing educational software for the blind/visually impaired (vb6)
Now I’m waiting for the state of California to set up my LLC, so I can start a side business of mobile software, using CoronaSDK.

-Mike. [import]uid: 6786 topic_id: 5909 reply_id: 21204[/import]

Hi folks,

Michael Hartlef here. 43 yrs old german with wife and son. I am with Corona since April 2010 and I hope to have my first mobile app out soon. In the meanwhile I am working on an editor for Corona. Don’t like Textwrangler to much. Creating programs (apps and games) I do since I got my first C64 in 1982. :slight_smile:

In real life I maintain the billing part of our SAP system at the local utility company I work for. Customizing, ABAP coding etc etc. The boring side of being a software developer. :slight_smile:

Cheers
Michael

http://www.whiteskygames.com
http://www.twitter.com/mhartlef [import]uid: 5712 topic_id: 5909 reply_id: 21207[/import]

Hi all,

my name is Emanuele Salvucci, founder and CEO at ForwardGames (llc). 33 yrs old, italian, currently living in Rome. I started as an amateur game artist since the Amiga era, when I was 16.
I worked on my first ever commercial 3D-realtime game - Tsunami 2265 - when I was 21, then moved to UK where I worked as environment artist and technical artist on Broken Sword 3 (The Sleeping Dragon) with Revolution Software.

As ForwardGames, we developed a “Winx Club” title for Nintendo DS last year - European territories. The game was mostly written in Lua, using our own proprietary game engine. I took care of writing a “little” Lua-engine in order to simplify the general usage compared to the “barebone” C->Lua interface. The whole Lua engine counts ~3.000 lines and includes almost everything, from automatic graphics-memory setup, up to localisation and wireless multiplayer networking.

Hence, I like Lua…hence I like Corona! :wink:

Best of luck to everyone!
http://www.forwardgames.com [import]uid: 5750 topic_id: 5909 reply_id: 21217[/import]

I’m J. A. Whye from Alaska. (It’s an open secret (thanks to Carlos!) that my real name is Jay Jennings - J. A. Whye is a pseudonym I use for games/writing.)

I have a wife and two teenagers and until last year we lived on the road in a 26’ travel trailer. We’re in one spot for now, but I still intend to move us onto a sailboat and code in the Caribbean.

I got into computers in the mid-80s – went to buy an IBM PCjr and drove to the wrong store. Walked out with an Apple IIc (yay!). Did lots of assembly language programming, did some game programming, telecommunications dev, etc.

Have done lots of tutorial writing (as well as tutorial videos) and spent several years writing ecommerce tools before deciding to go back to where I’ve always been happiest – game development.

After poking at Obj-C for a few weeks I stumbled across Corona SDK and was a bit PO’d that I hadn’t heard about it earlier.

Of course, as a lazy developer I started writing tools to help me create Corona stuff faster, and that’s how Corona Project Manager came on the scene. At *some* point I’ll get back to actual game development, but right now I’m making stuff so that others can make Corona games faster and easier. :slight_smile:

Jay

http://CoronaProjectmanager.com
http://GameDevNation.com
[import]uid: 9440 topic_id: 5909 reply_id: 21351[/import]

Howdy, all.

I’m Stephen B. Lewis, based in San Francisco, CA. I’ve been in the game industry as an artist, animator, and designer for 19 years. My first project was a DOS game that shipped on 2 floppies. Since then I’ve worked on coin-op, console, and computer games for Acclaim, SEGA, and a bunch of other companies (many no longer with us). In 2001 I joined Linden Lab to help create the avatar system in Second Life. More recently I co-founded a small dev. studio and made the Chocolatier series of casual games published by Playfirst.

Discovering Corona last fall I’m realizing a dream I’ve had from the beginning; programming a game myself. Corona hits a nice sweet spot, being powerful enough to make the game I want to make, yet simple enough for a guy like me who is NOT a programming guru to wrap his brain around. It’s been a great challenge for me to learn as I go, but I have yet to hit a stumbling block wasn’t eventually surmountable. I can’t say the same about any other development environment, and I’ve probably tried most of them.

I’ve now formed a new studio with my wife, Barbara, who is also a game artist and children’s book author/illustrator. We’re (hopefully) weeks away from shipping our first game, and have plans beyond games we hope to realize with Corona. Thanks, Ansca, for making this awesome tool, and I look forward to the next update :wink: [import]uid: 9422 topic_id: 5909 reply_id: 21352[/import]

Top of the morning to you all.

I am Paul Steven and I am from Ireland. Currently living in Somerset (Cider couuntry) in the UK and I have been developing interactive media for about 16 years, the last 13 years working for myself, initially as a freelancer and now as a one man company, Mediakitchen Limited.

I pay my bills by making online Flash games and websites (php/mysql etc). I spend my evenings (when my missus permits me) dabbling with Corona and I am close to releasing my first game which is currently named Ball Frenzy.

Cheers

Paul

http://www.mediakitchen.co.uk
http://www.twitter.com/ballfrenzy
[import]uid: 7863 topic_id: 5909 reply_id: 21356[/import]

Hello!

I’m Alfred R. Baudisch and I’m from Brazil.

I’m a full time game developer, mostly doing freelance and other kinds of contract work (most of them are game related, but sometimes I develop some Apps too :). I have only two published games on the AppStore, I’m still trying to get enough funds to work full time on my games without worrying about money.

I mostly develop in Cocos 2D and Unity 3D, but more recently I’m working a lot with Corona. I don’t want to switch from one to another, I just use the best tool for a given work :slight_smile: That’s the advantage of learning something new everyday.

Just as an idea, at the moment I’m working in projects that requires (not exclusively):

  • Objective-C, C++, Cocos 2D
  • Unity 3D with C#
  • Corona
  • C++ and SDL

I also know iTorque 2D/Torque 2D, but honestly I never got work to do with it.

On the past, when I was on the “dark side” I worked for 12 years as a PHP web developer, and later on a Ruby on Rails developer (I still use PHP and/or Ruby to script some useful tools for games sometimes).

I write every Thursday for the idevblogaday.com within my blog and studio site Karnak Games - www.karnakgames.com. You can follow me on my Twitter @KarnakGames! [import]uid: 10990 topic_id: 5909 reply_id: 21270[/import]

Hi there,

I’m from Seitwerk, Germany - we also run the company appmaker and for example released “My own Diary HD” .

I for myself went a long road with flash (since 1998) and did several flash campaigns for major clients and also some smaller games.

Since app business is growing and clients are demanding multi-plattform developement, we made the decission for corona. Also we’re in full-graphic apps we’ve major clients which need menu-heavy apps - so I’ll continue buggin carlos and corona for more UI-Stuff :wink:

Andy

http://www.seitwerk.de
http://www.appmaker.de [import]uid: 12870 topic_id: 5909 reply_id: 21718[/import]

In 2001 I joined Linden Lab to help create the avatar system in Second Life.

Neat, I used to do a lot of SL stuff. Like, I developed the clothes previewer. [import]uid: 12108 topic_id: 5909 reply_id: 21719[/import]

Hello everyone,

I’m Andre Biasi from Montreal, Canada.

My programming career started when I was 12, since then I have learned and used a wide range of programming languages such as HTML, PERL, PHP, MySQL, Real Basic, Torque2D, Gamesalad and recently Corona SDK. It has been a hobby until now but I’m trying to make it my main business. I’ve been working freelance in the IT industry since 2004, traveling to customers’ homes and businesses to provide direct technical support to end users.

I just released a few days ago my first iOS game using Corona: Cavers.
http://itunes.apple.com/ca/app/cavers/id415036165?mt=8

I also have experience in the following areas: QA functionality/localization testing (English/Spanish) for over 50 console video game titles and network administration.

Andre
http://abiasi.iapphost.com [import]uid: 10048 topic_id: 5909 reply_id: 22111[/import]

My name is Cel, I’m 33 and live in Australia and have been coding since I got my brand spanking new Commodore 128 using PET BASIC (yeah, back when a pixel could be literally measured with your finger!).

I have over the years coded and taught multimedia and game engine design in a number of different languages including C/C++, Actionscript, Lingo, Assembler (0x86), Pascal, Javascript, Java, ColdFusion, ASP, Flex, OpenGL and DHTML.

I’ve been a Flash and HTML e-Learning developer in a corporate company for the last 8 years, but always coded in more formal languages in my own time for fun (how sick is that…) and I love tinkering with 3DS Max and other neat graphic tools.

I also have a better half and two young kids so time is precious with a full time job on top.

Most recently I’ve bought myself an iPhone 4 (never owned a mobile phone before) and learned Lua and Corona and loving it so far. I’m so *very* close to completing my first game for release, just waiting on my ABN renewal (which somehow lapsed) so I can complete my Apple contract.

Still haven’t had time to put together my own website (www.lilarcor.com) but it’ll come soon enough… (I hope!)

Oh and yes if you’ve made the connection between my alias and Baldur’s Gate II then you win the prize for working out that I’m also a games addict and that you are just as nerdy as me! [import]uid: 9428 topic_id: 5909 reply_id: 22139[/import]

Hi,
I am Jayant C Varma from Australia. Started off as a gamer on ZX Spectrum when I was a kid, found that when the tape loading failed, I could see part of the source code, so started to look into programs on how they work. Learned Z80 Assembly without the Internet and Google by disassembling the stuff by hand.

Made a few apps in xBase and Clipper while in High School, learned Visual Basic and liked it, made lots of apps and utilities in VB3/4. Then I got the Internet, answered a lot of questions on the VISBAS-L lists, worked as the IT in-charge for BMW Dealership, soon moved to another BMW dealership, and from Development moved on to Servers and Networking and a lot more.
Started to develop for Mobile devices in 2000 while others were panicking about Y2K, for the Microsoft Pocket PC platforms using Embedded VB and C++.

Learned but got bored, moved to Australia, developed an App for a pavement analysis company integrating Video, Pavement Analysis, etc while completing my MBA-MIT. Might look at working on my PhD.

Worked on a Research Project between Universities as the Project Manager for Collaborative Spaces, got introduced to a Mac and the iPod. Learned Objective-C, put up a few apps on iTunes Store, taught Linux/Unix at University, ran workshops on Objective-C and development for iPhone. Worked at the University on Analytics, disliked the ethics and manipulation, so have my own company OZ Apps that creates apps for Mobile Devices after 16 years of being an ID in a Corporate.

Know and worked with Assembly, Basic, C, C#, Corona SDK, Delphi (Pascal), Director, Embedded Visual Basic, Exchange, French, German, Great Plains (MS Dynamics), Hindi, Java (hate it with a passion), Lua, MS Office, Objective-C, Pascal, Python, Perl, Quark Xpress, SQL, SharePoint (since when it was called Dashboard), Visual Studio (VB, C++, C#), xBase.

Cannot think impromptu with I(iOS),K,N,R (Ruby - just a bit),T,U,W,Y,Z

I have a blog site http://reviewme.oz-apps.com that reviews software/hardware/books and offers a lucky reader the chance to win the same.

Have a strong liking and working relationship with CoronaSDK, just build in roads with Microsoft for WP7/XNA development and Surface2 Development.

Looking for talented individuals to collaborate on projects, if any one is interested in development or training, OZ-Apps can oblige.

List of Apps
RoboRun (Relaunched - made with CoronaSDK)
Farmer Fred’s Animal Farm
OZ Universities
ZX Search
Dark Horse
HydroCarbon
Stationary Werks
Connect-In
Sun Ferry (removed)
PotShots (Corona SDK)
Escape The Factory (Corona SDK)
Equity Reports (iPad)

and more to come soon… [import]uid: 3826 topic_id: 5909 reply_id: 22140[/import]

I’m Matt Webster from London, England, UK. I’ve been in pro dev for about 10 years. Started as a Java dev straight out of uni, quickly moved to .NET where I’ve been since. I’m currently a dev manager in London, but my personal coding has now shifted to games in Corona since August 2010 and I’m looking for peeps to test my first game. [import]uid: 8271 topic_id: 5909 reply_id: 22908[/import]

I’m Joseph Chou from the USA, physician in an intensive care unit and hobbyist self-taught programmer.

  • published biomedical software in BASIC on a PC for drug interaction analysis in the 1980’s when I was in high school

  • wrote a few scripts in Second Life Linden scripting language for object placement in 3D virtual space a few years back, that sold a few tens of thousands of copies

  • muck around with Perl as a tool for medical data parsing for quality analysis

Still on the fence about committing to using Corona, as I’m more interested in medical utilities than in game design. Hoping that the recently posted future upport of standard UI elements will come through.
[import]uid: 37155 topic_id: 5909 reply_id: 22930[/import]