Not really 
I would separate out the different bits of the code and compile them separately to try to narrow down the issue, at least you will be able to submit some code with the bug report.
If you can narrow down the code block thats causing the issue I don’t mind having a go at debugging it.
The crashes ive seen like these are outside the error reporting capabilities of Corona as its not the actual lua code causing the crash but rather the corona engine attempting to do something it cant, possibly instructed to by lua. The simulator does sometimes quit in a similar way to the iPhone crash.
Are you trying to perform an operation on an object in an array that doesnt exist, like you just killed it enemy and removed it from the game but at some point in the future you are trying to perform an operation on it? [import]uid: 5354 topic_id: 1282 reply_id: 3571[/import]