Hi everyone.
I recently decided to get into iPhone game development.
My main goal is to create a puzzle game, and later, a small 2D RPG game. I’m hoping to achieve this within a year.
I remember when I started making music, I was looking in all the wrong places, and using all the wrong applications, and it was a couple of years before I even started going in the right direction. I don’t want to make that mistake with iPhone game development.
I have a background in graphic/web design (front end), and have some basic Java, Javascript and Flash/Actionscript. I also have experience with pro audio.
I had started learning Objective C recently, and bits and pieces of Xcode, but then I discovered GameSalad, which seems to be a very handy, codefree way to make games for the iPhone. This completely threw me, and when I read about Corona and Cocos 2D, my brain started melting.
Can someone please advise me, are there any caveats to taking the “builder” route and not bothering with Obj-C and Xcode?
I read somewhere that if I use Cocos 2D I will still have to learn OpenGL and Python. I’ve also read some concerns about ownership and different versions of Game Salad. Corona is ticking most of the boxes so far (I think)
I’m looking for an affordable way to create high quality 2D games, with a reasonable learning curve. I don’t mind learning coding, if it means my games will have more potential, or run smoother.
Perhaps there is another environment which specifically caters for iPhone game development which I haven’t mentioned?
Thanks for any advice.
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