Is Is Really Necessary To Use The "pre-Load" Ad For Fullscreen Or Can I Still Just Use The Old Format?

Hi guys,

 

My question is exactly what the title says. i am trying to send an app update to Apple and noticed that this is a new feature. I am not sure I have the time to deal with any code changes on the Revmob side (and test) before I can send my new app update (mostly to change the screenshots and keywords) So I was wondering If I will get something very beneficial if I used the pre-load feature for the full screen ad. So far i am using:  RevMob.showFullscreen()

 

I am planning on using 5.0.0 for this app update.

 

Thanks for any suggestions or confirmation.

 

Mo

 

 

You can leave it as you have it.

THANK YOU!!!

 

Mo

Yes, it will work. Although this is a good optimization that can significantly increase your revenue.

 

Best regards

Paulo

http://about.me/paulocheque

Thanks paulo,

 

In what way? Also what is the best way to use it? Can I just pre-load the fullscreen in main.lua and then use the show() and hide() anywhere (any other module)?

 

I think I will send the new version today so I want to make sure I know how to use it before changing the new version. No matter what I will use 5.0.0

 

Thanks.

 

Mo

Exactly. Check the new documentation: sdk.revmob.com/corona

 

 

Best regards

Paulo

http://about.me/paulocheque

Thanks Paulo!

Paulo;

 

the problem is, after user clicks on close button, the ad is released and we can’t call show() again, at least this is what’s happening on my side.

After user clicks close I have to download the ad again.

 

Krystian

Hi Krystian. It is important to load the ad again for many reasons, like better chance to user install the game, statistics etc.
We release it to avoid memory leaks. You may use pre-load: load everytime the user enter in the scene and show when you want to display it Best regards
Paulo
http://about.me/paulocheque

You can leave it as you have it.

THANK YOU!!!

 

Mo

Yes, it will work. Although this is a good optimization that can significantly increase your revenue.

 

Best regards

Paulo

http://about.me/paulocheque

Thanks paulo,

 

In what way? Also what is the best way to use it? Can I just pre-load the fullscreen in main.lua and then use the show() and hide() anywhere (any other module)?

 

I think I will send the new version today so I want to make sure I know how to use it before changing the new version. No matter what I will use 5.0.0

 

Thanks.

 

Mo

Exactly. Check the new documentation: sdk.revmob.com/corona

 

 

Best regards

Paulo

http://about.me/paulocheque

Thanks Paulo!

Paulo;

 

the problem is, after user clicks on close button, the ad is released and we can’t call show() again, at least this is what’s happening on my side.

After user clicks close I have to download the ad again.

 

Krystian

Hi Krystian. It is important to load the ad again for many reasons, like better chance to user install the game, statistics etc.
We release it to avoid memory leaks. You may use pre-load: load everytime the user enter in the scene and show when you want to display it Best regards
Paulo
http://about.me/paulocheque

Hi guys

Im just getting up to speed with RevMob… and have it working in my test build… however, when I preload and then call show… the ad goes straight to its link. If that makes sense!

Basically, I initialize RevMob and preload my full screen ad when I load my main menu… When the user clicks Play… the function loads the level. (in same scene)… and calls the show. At this point all I have clicked is the Play button… no subsequent clicks… but it still clicks through the ad.

I haven’t built on device yet… just testing in sim.

Cheers

R

It’s probably because you didn’t return true from the button touch listener.
Check this first.

Thks Krystian6. But I am returning true in my touch listener… Its ok, I ended up moving the preload and it all seems to work ok.

Cheers

R