local chartboost = require( "plugin.chartboost" ) -- Your Chartboost app id and signature for iOS local yourAppID = "xxxxxxxxxxxxxxxxxxxxx" local yourAppSignature = "xxxxxxxxxxxxxxxxxxxxx" -- Change the appid/sig for Android if system.getInfo( "platformName" ) == "Android" then yourAppID = "xxxxxxxxxxxxxxxxxxxxx" yourAppSignature = "xxxxxxxxxxxxxxxxxxxxx" end print("Chartboost plugin version: ".. chartboost.getPluginVersion()) print("Using ("..yourAppID..")("..yourAppSignature..")") -- Initialise ChartBoost chartboost.init { appID = yourAppID, appSignature = yourAppSignature, listener = chartBoostListener } -- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -- IMPORTANT! YOU MUST CALL chartboost.startSession() IN YOUR OWN CODE AS BELOW TO ENSURE PROPER PLUGIN BEHAVIOR -- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! chartboost.startSession()
@mejon I have a game that has Chartboost working fine currently on the App Store, what sorts of error messages and/or responses are you getting back from the chartboost.init() function if any? I didn’t think Corona ever officially supported Chartboost (I might be wrong on this)
+1 for an official Corona Chartboost plugin.
In the meantime you will have to give me more detail regarding the issues you are experiencing and I might be able to help you guys.
Same question as ‘playpunkgames’: Are you using swipeware’s plugin? Also what does your main.lua and your build.settings look like. Is it different from what I posted in my initial post? Thanks, mejon
Chartboost is performing better for me than AdMob or AdBuddiz and has been for months.
I have contacted Chartboost and asked if they will support the plugin going forward. I hope users of Chartboost and Corona will do the same as it can only increase the chances of support.
@mejon I have a game that has Chartboost working fine currently on the App Store, what sorts of error messages and/or responses are you getting back from the chartboost.init() function if any? I didn’t think Corona ever officially supported Chartboost (I might be wrong on this)
+1 for an official Corona Chartboost plugin.
In the meantime you will have to give me more detail regarding the issues you are experiencing and I might be able to help you guys.
Same question as ‘playpunkgames’: Are you using swipeware’s plugin? Also what does your main.lua and your build.settings look like. Is it different from what I posted in my initial post? Thanks, mejon