Is the GameThrive plugin also affected by this bug?

Just wondering if GameThrive plugin works well with custom payloads on IOS or whether the same bug discussed below affects this plugin as well. Anyone tried custom payloads yet? Thanks

http://forums.coronalabs.com/topic/46603-push-crashes-ios-app-with-incorrect-custom-payload/?hl=payload

Hi Ksan. This does not seem to affect GameThrive.

We’ve tested custom data quite a bit with Corona and we have a bunch of Corona users using it without any problems. Our system constructs the payload for you, and however we’re doing it seems to not trigger this bug.

We’re double checking with iOS7 to be sure.

Works fine on IOS7 too.

Great news!!! Thanks for checking this to make sure. I’m sold! :slight_smile:

Hi Ksan. This does not seem to affect GameThrive.

We’ve tested custom data quite a bit with Corona and we have a bunch of Corona users using it without any problems. Our system constructs the payload for you, and however we’re doing it seems to not trigger this bug.

We’re double checking with iOS7 to be sure.

Works fine on IOS7 too.

Great news!!! Thanks for checking this to make sure. I’m sold! :slight_smile: