In case anybody still isn’t aware, the upcoming GDPR regulations mean that, among other things, any sensitive data that our apps take should be encrypted for storage and ideally broken up into separate databases, stored at separate physical locations so that for example email addresses and names aren’t contained in the same data table and if either database is breached, the attacker doesn’t leave with a complete record.
We’re actually a web agency more than anything and specialise in ecommerce - games is a bit of a new venture for us - so GDPR is something we’re taking pretty seriously. Perhaps more than most games developers need to.
To try to make things easier for people, I’m wondering if there’s any call for an encryption library in Corona? Basically, we have an in-house PHP library that gives us obfuscate and decipher functions using algorithms that centre around a seed. Each website that we’ve implemented our library in is given a unique seed which affects the algorithms greatly. The algorithms are built in a way that means even knowing them is useless in deciphering obfuscated content without knowing the seed used, but equally the encrypted variant of “ABC” is the same whether that’s the entire string, or if it’s in the middle of a larger entry, meaning that you can still for example search a database for an encrypted string by simply searching the encrypted variant of the search term.
Happy to go into a bit more detail if need be, but in a nutshell, is this something anybody would find useful? Porting could take a bit of time and I must confess, I’m unsure whether Lua already offers similar functions. I’ve had a quick look and could only see one way hashing functions, SHA1/MD5 etc. The strength of our library is that content can be encrypted for storage but still searched within and deciphered again when needed later on.
Thoughts please?
For the record, there are always mouths to feed so this would I’m afraid be a paid plugin, but most like a one time $1 cost that’s all.