We just updated one of our Android games to include Tap for Tap and in the past week have received a couple (4 or 5) new crash reports that seem to point to the Tap for Tap plugin as the culprit.
Below is the crash report I am receiving, but not sure what to make of it.
java.lang.IllegalStateException: Lua state is closed at com.naef.jnlua.LuaState.check(Unknown Source) at com.naef.jnlua.LuaState.rawGet(Unknown Source) at com.naef.jnlua.LuaState$LuaValueProxyImpl.pushValue(Unknown Source) at plugin.tapfortap.EventHelper.dispatchEvent(EventHelper.java:43) at plugin.tapfortap.EventHelper$AppWallListenerImplementation.onReceiveAd(EventHelper.java:125) at com.tapfortap.AppWall$3$1$1.run(AppWall.java:186) at android.os.Handler.handleCallback(Handler.java:605) at android.os.Handler.dispatchMessage(Handler.java:92) at android.os.Looper.loop(Looper.java:137) at android.app.ActivityThread.main(ActivityThread.java:4424) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:511) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:817) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:584) at dalvik.system.NativeStart.main(Native Method)
Anyone from Tap for Tap care to try and provide me some assistance on what this means and if there is a way I can fix it?
Thanks,
-Clark