Lag When Starting Animation

Hello,

I am using Spine and am having a lag issue when the animation starts.  I do other activities on the screen for a while and then start the animation with the runtime.  When it starts there is a half a second stall before it begins.  Any thoughts on this?

Thanks,
Scott

How are you starting the animation?

Does updateWorldTransform get called when you start the animation? This is the function that actually draws the animation state. so if this gets called a while after the animations is started it would seems to start with a lag.

How are you starting the animation?

Does updateWorldTransform get called when you start the animation? This is the function that actually draws the animation state. so if this gets called a while after the animations is started it would seems to start with a lag.