Level Director - Level creation tool for windows

Fantastic video! Love the British accent…LOL. Even so it was a basic I learn a lot. I did not know you could switch to physics mode view. Nice.

Please, love to see more advance ones and more talk about how the code generated and to best use it. Maybe one about scrolling a bigger world than the actual screen…

Great start! THANK YOU!

Mo [import]uid: 100814 topic_id: 30669 reply_id: 144654[/import]

Thanks Mo.
Yes I thought I would give a basic overview to start with and then move onto some more advanced features.
[import]uid: 175213 topic_id: 30669 reply_id: 144773[/import]

Hi, I’ve uploaded my first video tutorial for level director;

http://youtu.be/5P4wrAdqu1M

More to follow. [import]uid: 175213 topic_id: 30669 reply_id: 144648[/import]

Fantastic video! Love the British accent…LOL. Even so it was a basic I learn a lot. I did not know you could switch to physics mode view. Nice.

Please, love to see more advance ones and more talk about how the code generated and to best use it. Maybe one about scrolling a bigger world than the actual screen…

Great start! THANK YOU!

Mo [import]uid: 100814 topic_id: 30669 reply_id: 144654[/import]

Thanks Mo.
Yes I thought I would give a basic overview to start with and then move onto some more advanced features.
[import]uid: 175213 topic_id: 30669 reply_id: 144773[/import]

Hi,

Just thought I’d give you a quick update.

I’ve updated the website to contain a new page ‘Example Projects’ http://www.retrofitproductions.com/level-director/examples/

This gives you a breakdown of the example projects and why they might be useful to you.

I’ve also updated the documentation but this is an on-going process so it will continue to get better.

What I’m most excited about is V2.  This is right around the corner and contains loads and loads of new features and fixes.

You can see some screenshots from the example projects link above.

The main highlights are a brand new template based export which really elevates the potential use of Level Director.

Here is a sneek preview of what it can do http://www.retrofitproductions.com/level-director/export-templates/

The other main feature is parallax scrolling…

I’ll keep you posted.

Thanks.

I’m very please to announce the release of Level Director V2 (www.retrofitproductions.com/level-director)

Please check out the website for more information but here is the release notes for your information;

•    Add support for texture packer sprite sheets saved as ‘Generic XML’.  The add asset button now provides two options, add image (as before) and add texturepacker xml file.

•    Added template export feature which is documented here Export-Templates.

•    New checkbox ‘New file per level’ added for when using templates.

•    Fixed fit to window on body editor for circle objects.

•    Save last zoom value on level.

•    Moved example projects to user local documents folder under Level Director to fix permission issues with Windows8.

•    Canvas margins can now be changed per level, see level properties.

•    Added the ability to specify indivdual frames to an animation sequence e.g. 1,3,4,5,8.

•    Multiple levels/scenes can now be created.  A new level dropdown has been added above the layers window with new buttons to allow you to add and delete a level/scene.

•    25% Zoom level added.

•    Project tab added to tools-options which allows you to specify the export folder and file extension when using an export template.

•    New corona export template created along with a LD_Loader and LD_Helper files to aid in the object creation and asset management.  This helps separate the level data from the creation code.  These can be found in the Utils folder.

•    Added some templates to output data in a generic LUA format and also a prototype MOAI format.

•    Reworked rotation code so the host rectangle is resized correctly allowing the rotated images to show in proportion.

•    A general ‘Class’ property added to asset and object to allow you to group objects and assets easily.

•    Show bodies on text objects now supported.

•    Fixed issue when editing text where delete button would remove the object.

•    New ‘Path’ object added which allows you to specify points along a line and optionally hook-up to physics.

•    LD_Helper attaches a ‘followPath’ method to each object which allows you to specify which path to follow (see LD_Helper.lua)

•    Parallax properties added to Level  - ParallaxEnabled and ParallaxInfinite.

•    Parallax properties added to Layer  - ParallaxRepeated, ParallaxSpeedX and ParallaxSpeedY

•    LD_Helper will check to see if ParallaxEnabled and attaches two new methods ‘move’ and ‘moveCamera’ to the level object.  moveCamera only moves layers so object wrapping not supported in this mode.

•    X Flip property added to Image objects.

•    Y Flip property added to image objects.

•    EnableDrag property added, when set to true and used with LD_Helper a touch event will be added to the object. 

•    New V2Demo example project added to demo v2 features.

•    *NOTE:  The V2Demo example uses the CoronaTemplate export whereas all the other examples use the built-in corona export.  So if you intend to make changes be sure to set the correct export method othewise the main.lua  will not work correctly.  Alternatively you could change the main.lua to work with the  corresponding export.  Please see the example project documentation on the website.

Hi,

Just thought I’d give you a quick update.

I’ve updated the website to contain a new page ‘Example Projects’ http://www.retrofitproductions.com/level-director/examples/

This gives you a breakdown of the example projects and why they might be useful to you.

I’ve also updated the documentation but this is an on-going process so it will continue to get better.

What I’m most excited about is V2.  This is right around the corner and contains loads and loads of new features and fixes.

You can see some screenshots from the example projects link above.

The main highlights are a brand new template based export which really elevates the potential use of Level Director.

Here is a sneek preview of what it can do http://www.retrofitproductions.com/level-director/export-templates/

The other main feature is parallax scrolling…

I’ll keep you posted.

Thanks.

I just saw this! Great stuff. How do I download it (since i have 1.7)? The web site show a download but there is a paid button. Did I miss the email and DL link for this?

Can’t wait to try it :slight_smile:

Mo

Hi Mo,

Just download the free version (download button) which has been updated to V2 and your license key will automatically be detected when you run it.

Thanks.

I downloaded the new version and try to install it but it saying that i need to delete the previous version? I have no problem with that but would that delete my licence as well?

Thanks for any suggestions what I should do.

Mo

Hi Mo,

That is fine, go ahead and uninstall the old version it will remember your licence key.

I’m very please to announce the release of Level Director V2 (www.retrofitproductions.com/level-director)

Please check out the website for more information but here is the release notes for your information;

•    Add support for texture packer sprite sheets saved as ‘Generic XML’.  The add asset button now provides two options, add image (as before) and add texturepacker xml file.

•    Added template export feature which is documented here Export-Templates.

•    New checkbox ‘New file per level’ added for when using templates.

•    Fixed fit to window on body editor for circle objects.

•    Save last zoom value on level.

•    Moved example projects to user local documents folder under Level Director to fix permission issues with Windows8.

•    Canvas margins can now be changed per level, see level properties.

•    Added the ability to specify indivdual frames to an animation sequence e.g. 1,3,4,5,8.

•    Multiple levels/scenes can now be created.  A new level dropdown has been added above the layers window with new buttons to allow you to add and delete a level/scene.

•    25% Zoom level added.

•    Project tab added to tools-options which allows you to specify the export folder and file extension when using an export template.

•    New corona export template created along with a LD_Loader and LD_Helper files to aid in the object creation and asset management.  This helps separate the level data from the creation code.  These can be found in the Utils folder.

•    Added some templates to output data in a generic LUA format and also a prototype MOAI format.

•    Reworked rotation code so the host rectangle is resized correctly allowing the rotated images to show in proportion.

•    A general ‘Class’ property added to asset and object to allow you to group objects and assets easily.

•    Show bodies on text objects now supported.

•    Fixed issue when editing text where delete button would remove the object.

•    New ‘Path’ object added which allows you to specify points along a line and optionally hook-up to physics.

•    LD_Helper attaches a ‘followPath’ method to each object which allows you to specify which path to follow (see LD_Helper.lua)

•    Parallax properties added to Level  - ParallaxEnabled and ParallaxInfinite.

•    Parallax properties added to Layer  - ParallaxRepeated, ParallaxSpeedX and ParallaxSpeedY

•    LD_Helper will check to see if ParallaxEnabled and attaches two new methods ‘move’ and ‘moveCamera’ to the level object.  moveCamera only moves layers so object wrapping not supported in this mode.

•    X Flip property added to Image objects.

•    Y Flip property added to image objects.

•    EnableDrag property added, when set to true and used with LD_Helper a touch event will be added to the object. 

•    New V2Demo example project added to demo v2 features.

•    *NOTE:  The V2Demo example uses the CoronaTemplate export whereas all the other examples use the built-in corona export.  So if you intend to make changes be sure to set the correct export method othewise the main.lua  will not work correctly.  Alternatively you could change the main.lua to work with the  corresponding export.  Please see the example project documentation on the website.

It worked like a charm. Can’t wait for more videos! I LOVE the first one. More info about path…More info…Ok I stop… LOL

Mo

Hey Mo, you do make me laugh, I like your energy and enthusiasm. More tutorials are coming, I promise. Take a look at the v2demo example it gives you a basic overview on using paths and parallax scrolling. If you make any changes and want to export them make sure you select the ‘template export’ in tools options and then select the coronaTemplate.lua file from the templates folder. You should also make sure the level export folder in tools options is pointing to the correct location too (‘levels’ folder within the project folder) Thanks

Thanks! I forgot about those example demo!  :rolleyes:

Mo

Minor update uploaded (http://www.retrofitproductions.com/level-director/download/)

2.0.1

• Clear export  folder when a new level pack is created.

• New: Drawing mode added to tools->options so you can switch to pixel art mode.

• Fixed issue with some of the example projects where the object ids got corrupted so selecting objects did not work correctly. 

Level Director 2.0.2 Released (http://www.retrofitproductions.com/level-director)

•New: Added ‘Auto Trace Polygon’ to tools->options (default is off).

•New: Added ‘Max Points’ to tools->options (default is 8 to support Corona).

•New: Added Delete point button to polygon editor.

•New: Added Trace Shape button to polygon editor.

•New: When an Asset or Object physics.bodyshape is set to ‘Polygon’ and the ‘Auto Trace Polygon’ option is checked then Level Director will automatically add a polygon shape to the object.  It does its best to trace the outline of the image and plot convex points based on the ‘Max Points’ specified in the options.  The results are impressive when the max points are above 20 but Corona currently only supports 8.  In the future we’ll add support for complex shapes.

•UI: In the polygon editor if there are points already defined the edit button is automatically selected.

I just saw this! Great stuff. How do I download it (since i have 1.7)? The web site show a download but there is a paid button. Did I miss the email and DL link for this?

Can’t wait to try it :slight_smile:

Mo

Hi Mo,

Just download the free version (download button) which has been updated to V2 and your license key will automatically be detected when you run it.

Thanks.