Level Director X Released for Mac and Windows

After two years in development (part time) I am very excited to announce the release of Level Director X which builds upon the roots of the popular original Level Director, but now cross platform (hence the X).

Level Director X provides a GUI interface for creating simple or complex parallax levels and exporting them to use with the Corona SDK.

Please click on the links to explore many of the new features and download the free version to start your rapid game development. 

Note that Level Director files are not compatible but I have a basic conversion tool that I will release shortly.

For existing Level Director customers I will be notifying them soon of a discounted upgrade path to the full version of LDX.

I look forward to your comments.

Have fun!

Nice! Looks great. Do you have a timeline for the conversion from old to new format?

The conversion tool is almost done so I plan to upload it to github this week.

I have now created a github account for Retrofit productions/Level DirectorX which hopefully will make everyone’s life a little easier to obtain latest changes to examples and to the new conversion tool.

https://github.com/RetrofitProductions

The conversion tool is actually a lua program kindly developed by Chris a long serving Level Director user (and author of Super Grav Bot) and beta tester for LDX.

I have extended it, and will continue to extend it to convert more objects and support more advanced features but you should find it will take the leg work out of converting your levels to the LDX format.

Also, we are running a special offer for the month of April which will give you 25% off the full version price of Level Director X, please use the code LDX25APR at the checkout to receive your discount.

http://www.retrofitproductions.com/level-director-x/

This looks great!

Just bought it and I´m looking forward to testing it :wink:

Congrats!

Level Director X V1.0.2 has just been released (use the free version to download the update)

  • Feature - Added image fill to button, rectangle, ellipse and polygon objects.  Buttons have option to specify ‘Up’ image and ‘Down’ image.  The LUA library file has also been updated to support the new fill options.
  • Feature - Added message to license dialog to make it more intuitive
  • Bug - Fixed crash when asset selected and switched to different project
  • Bug - Fixed issue when project path contained spaces it would give ‘Error writing file’ message, folders with spaces are now supported.

I have just uploaded a new Tips and Tricks video which hopefully answers some generally asked questions, so please check it out.

I plan to do some more in the coming weeks so let me know of any subject areas you feel would benefit a video. 

It appears that rather annoyingly the old export template issue has reappeared in the last release.

If you have trouble running any of the example projects, then please click on the project header and in the properties window make sure the export template is set to ‘Corona_templateX.lua’ the ‘X’ is important, you should then be able to export and run the project.

Level Director X V1.0.3 has just been released (use the free version to download the update)

  • Feature - Import physics now supports non-xml spritesheets and images.
  • Feature - Improved Import physics matching when used with Texturepacker to omit file extension
  • Feature - Show wait cursor when pasting objects
  • Bug - Fixed typo on polygon object name
  • Feature - Added CTRL+P shortcut to disable/enable snap to grid.
  • Feature - Improved number sequencing when copying/pasting objects.
  • Bug - Corrected exported template name in example projects
  • Bug - Fixed follow path code in LDX_Helper file when end of path reached

Apologies if you tried to download v1.0.3 but received v1.0.2, this has been corrected now, so please try the download again.

Level Director X V1.0.4 has just been released (use the free version to download the update)

  • Bug - Category bit now exported correctly
  • Bug - Maskbit now exported correctly 
  • Bug - SetLimits not working for ‘piston’ joints
  • Feature - Parallax Damping property added to Level
  • Feature - LD_HelperX parallax scrolling functions updated to support damping
  • Feature - Physics Body - Linear Damping added
  • Feature - Physics Body - Angular Damping added
  • Feature - Physics Body - Gravity Scale added
  • Feature - Physics Body - Group Index added
  • Feature - Corona Export Template and LDX_Helper updated to support new Physic Body properties.
  • Feature - Follow path now supports polygons in additon to polylines and beziers
  • Feature - LD_HelperX follow path functions updated to support polygons and constant speed across all nodes.
  • Feature - Scroller example updated to support parallax damping and better bounds checking.
  • Feature - Object User Properties can now be accessed via ‘property’ e.g myobj.property[‘userprop1’]
  • Feature - New Follow Path example added

Nice! Looks great. Do you have a timeline for the conversion from old to new format?

The conversion tool is almost done so I plan to upload it to github this week.

I have now created a github account for Retrofit productions/Level DirectorX which hopefully will make everyone’s life a little easier to obtain latest changes to examples and to the new conversion tool.

https://github.com/RetrofitProductions

The conversion tool is actually a lua program kindly developed by Chris a long serving Level Director user (and author of Super Grav Bot) and beta tester for LDX.

I have extended it, and will continue to extend it to convert more objects and support more advanced features but you should find it will take the leg work out of converting your levels to the LDX format.

Also, we are running a special offer for the month of April which will give you 25% off the full version price of Level Director X, please use the code LDX25APR at the checkout to receive your discount.

http://www.retrofitproductions.com/level-director-x/

This looks great!

Just bought it and I´m looking forward to testing it :wink:

Congrats!

Level Director X V1.0.2 has just been released (use the free version to download the update)

  • Feature - Added image fill to button, rectangle, ellipse and polygon objects.  Buttons have option to specify ‘Up’ image and ‘Down’ image.  The LUA library file has also been updated to support the new fill options.
  • Feature - Added message to license dialog to make it more intuitive
  • Bug - Fixed crash when asset selected and switched to different project
  • Bug - Fixed issue when project path contained spaces it would give ‘Error writing file’ message, folders with spaces are now supported.

I have just uploaded a new Tips and Tricks video which hopefully answers some generally asked questions, so please check it out.

I plan to do some more in the coming weeks so let me know of any subject areas you feel would benefit a video. 

It appears that rather annoyingly the old export template issue has reappeared in the last release.

If you have trouble running any of the example projects, then please click on the project header and in the properties window make sure the export template is set to ‘Corona_templateX.lua’ the ‘X’ is important, you should then be able to export and run the project.