I hoped by now that I’d have been knee-deep into Lime for at least a couple weeks with a list on my desk of fixes and enhancements to start in on.
But this is software development we’re dealing with, and a couple other projects have run long so Lime is still just sitting there…
…and looking at my schedule I’m trying to figure out where to fit it in because with those projects running long, it means I have little free time before my next (pays the bills) projects start.
My intentions were good, but life intervened.
And instead of just holding on to Lime for an unknown number of weeks or months before I can dig into it, I’m wondering if there isn’t a better way.
What I’m thinking about is making Lime open source , probably with an MIT license which allows for personal and commercial use.
The Main Pros:
- Smarter people than me can work on the code and that will benefit all.
- More people can use Lime, which gives the devs more feedback, etc.
- A community effort is usually more powerful than a solo effort.
The Main Cons:
- I’m not able to get rich directly selling Lime.
- People who purchased Lime in the past may be disgruntled because new people will get it free.
I’m hoping the disgruntled people are few in number – I know I’ve paid for things and then had them go on sale, go open source, etc. I just figure I paid to get “early access” and hope others will do likewise.
Right now I’m thinking this is the best future for Lime – but if anybody has differing opinions, please let me know here or via the Contact form at OutlawGameTools.com
Jay [import]uid: 9440 topic_id: 35519 reply_id: 335519[/import]