Could you please provide me with a contact email. I wish to ask you about some inApp purchase errors i am getting. Thankyou
I have tried to contact you on: otter...@hotmail.co.uk but have received No reply
Could you please provide me with a contact email. I wish to ask you about some inApp purchase errors i am getting. Thankyou
I have tried to contact you on: otter...@hotmail.co.uk but have received No reply
Hi there - I’ve checked the mailbox and junk folders and can’t find your e-mail - you can e-mail me direct - nick_sherman@hotmail.com.
I have checked the template with the latest build and it is working fine - it doesn’t use Widgets. Can you check you have put the GGData.lua library in the project folder and if you still get errors, let me know what they are?
Thinking of getting this now.
Is it a matter of changing the graphics and sorting out IAP ?
Dave
Thinking of getting this now.
Is it a matter of changing the graphics and sorting out IAP ?
Dave
now ! this code and
Angry Birds - Menu and Levels Database template
can build on corona last version ?
if can .call me please
thank you
I’m interested to know as well. Seems like a great template but with some challenges. Has anyone managed to get it going eventually? Thanks
Just tested it with the latest build and it all seems fine.
Games released with this engine have had over 1.6 million downloads so it’s pretty robust and I’m happy to assist anyone who has any problems.
Also look out for a ‘4 pics 1 word’ style game template which I’ll be releasing in the next few days.
Super. Is there a youtube runthrough video of some kind? Thanks
I bought this template a few weeks ago and not really had time to do anything with it but it runs with no problems at all. Best way to view it before buying is download some of Nicks apps off the app store as most use this template. Dave
Great idea! Thanks. Why didn’t I think of that first???
Downloaded the band quiz and find the keyboard a little hard to use and sliding between quiz panels a little touchy at times. I will try the football one as well to see if this is related to the size of the keys on the keyboard etc.
Hi Nick,
Tried the Football Logos Quiz and I liked the gameplay much better compared to the Band Logos Quiz. Almost the same but seems more polished for some reason. If I buy this template will the material I get be closer to the Football Logos Quiz? Also, could you kindly comment on whether it will include all the ads and free app tie ins etc?
Interested in the 2013/2014 mode in Football Logos Quiz for example. Does that mode as an option come in the template?
Lastly, are you planning to update the template to make use of the most recent changes in Corona SDK in the socials front, specifically the plugin use etc?
I am not going to be building a competing logos quiz game but want to slice and make use of parts of your game to do something totally different. I feel your template might help me speed up my effort but need to make sure I can work with it and get the bits I need.
Thanks,
Kerem
Hi Karem,
Yes, the Football Logos quiz was recently updated to use the template code. It does include ads, revmob etc, but you are obviously free to remove those and put in whatever monetization options you wish.
I will shortly be releasing a template for a ‘4 pics 1 word’ style game, which is what the 2013/14 mode on the football game was built from. This will include iAds and possibly Chartboost & Vungle, once that is done I will try and slot that code into the logos template.
I am also working on a turn-based game which uses parse.com as its backend, and intend to release a small template based on this to help people get started with this type of game.
Just working through data.lua and a little confused at the end.
In data.lua you have -
files = {} files[1] = "nike" files[2] = "corona" files[3] = "apple" files[4] = "mcdonalds" files[5] = "ea" files[6] = "otter" local num = 1 -- repeat the above 5 logos to fill the levels for a = 7, 280, 1 do clues[a] = clues[num] files[a] = files[num] logoNames[a] = logoNames[num] order[a] = a num = num + 1 if num == 7 then num = 1; end end
But in date_sample.lua, you have -
files = {} for a =1 ,314, 1 do files[a] = a end
So a little bit different.
Now I realise in data.lua you are also using the loop to repeat the 7 logos over and over but how should it look when we have it full of logos ?
In the data_sample you create files table and populate it in the loop but not with file names.
Dave
Dave,
It all depends what you use as your filenames. In some games I have used numbers - so the filename for level 1 would be “1.png” for example. In others I have used more descriptive filenames while compiling the content and then assigned these to the levels later on. In the example you posted I used numbers for filenames, so doing this bit of code was quicker than files[1] = 1, files[2] = 2 etc.
Nick
I see, cheers for that.
Confused me, never even thought about numbers as file names.
Dave
Super! Thanks much for taking the time to respond. Sounds like I need to buy all your templates then. :)
Last question on the above, you mention some future updates you are planning. Do you typically release updates to the templates when you make fixes or tweaks to the core apps you have on the App Store for example?
I am very interested in your take on the turn-based game via parse. Can’t wait to see what you do in that space. Keep up the great work.
now ! this code and
Angry Birds - Menu and Levels Database template
can build on corona last version ?
if can .call me please
thank you
I’m interested to know as well. Seems like a great template but with some challenges. Has anyone managed to get it going eventually? Thanks
Just tested it with the latest build and it all seems fine.
Games released with this engine have had over 1.6 million downloads so it’s pretty robust and I’m happy to assist anyone who has any problems.
Also look out for a ‘4 pics 1 word’ style game template which I’ll be releasing in the next few days.