Super. Is there a youtube runthrough video of some kind? Thanks
I bought this template a few weeks ago and not really had time to do anything with it but it runs with no problems at all. Best way to view it before buying is download some of Nicks apps off the app store as most use this template. Dave
Great idea! Thanks. Why didn’t I think of that first???
Downloaded the band quiz and find the keyboard a little hard to use and sliding between quiz panels a little touchy at times. I will try the football one as well to see if this is related to the size of the keys on the keyboard etc.
I have a question on your use of module(…, package.seeall)… How can we do away with this without breaking the template?
I was reviewing the following tutorial : http://www.coronalabs.com/blog/2012/08/28/how-external-modules-work-in-corona/ and specifically came across the following question and answer :
Will K
On this topic, can you explain this:
module(…, package.seeall)
Walter
@Will, module() was the old way of creating modules. It’s fallen out of favor for a variety of reasons, so much so that I believe it’s been removed from Lua 5.2.
I feel a little uneasy keeping this in my code going forward as I wish to keep with the current best practice. Can you kindly advise as to how we could get rid of it? Thank you very much.
Hi Nick,
Tried the Football Logos Quiz and I liked the gameplay much better compared to the Band Logos Quiz. Almost the same but seems more polished for some reason. If I buy this template will the material I get be closer to the Football Logos Quiz? Also, could you kindly comment on whether it will include all the ads and free app tie ins etc?
Interested in the 2013/2014 mode in Football Logos Quiz for example. Does that mode as an option come in the template?
Lastly, are you planning to update the template to make use of the most recent changes in Corona SDK in the socials front, specifically the plugin use etc?
I am not going to be building a competing logos quiz game but want to slice and make use of parts of your game to do something totally different. I feel your template might help me speed up my effort but need to make sure I can work with it and get the bits I need.
Thanks,
Kerem
Hi Karem,
Yes, the Football Logos quiz was recently updated to use the template code. It does include ads, revmob etc, but you are obviously free to remove those and put in whatever monetization options you wish.
I will shortly be releasing a template for a ‘4 pics 1 word’ style game, which is what the 2013/14 mode on the football game was built from. This will include iAds and possibly Chartboost & Vungle, once that is done I will try and slot that code into the logos template.
I am also working on a turn-based game which uses parse.com as its backend, and intend to release a small template based on this to help people get started with this type of game.
Just working through data.lua and a little confused at the end.
In data.lua you have -
files = {} files[1] = "nike" files[2] = "corona" files[3] = "apple" files[4] = "mcdonalds" files[5] = "ea" files[6] = "otter" local num = 1 -- repeat the above 5 logos to fill the levels for a = 7, 280, 1 do clues[a] = clues[num] files[a] = files[num] logoNames[a] = logoNames[num] order[a] = a num = num + 1 if num == 7 then num = 1; end end
But in date_sample.lua, you have -
files = {} for a =1 ,314, 1 do files[a] = a end
So a little bit different.
Now I realise in data.lua you are also using the loop to repeat the 7 logos over and over but how should it look when we have it full of logos ?
In the data_sample you create files table and populate it in the loop but not with file names.
Dave
Dave,
It all depends what you use as your filenames. In some games I have used numbers - so the filename for level 1 would be “1.png” for example. In others I have used more descriptive filenames while compiling the content and then assigned these to the levels later on. In the example you posted I used numbers for filenames, so doing this bit of code was quicker than files[1] = 1, files[2] = 2 etc.
Nick
I see, cheers for that.
Confused me, never even thought about numbers as file names.
Dave
Super! Thanks much for taking the time to respond. Sounds like I need to buy all your templates then. :)
Last question on the above, you mention some future updates you are planning. Do you typically release updates to the templates when you make fixes or tweaks to the core apps you have on the App Store for example?
I am very interested in your take on the turn-based game via parse. Can’t wait to see what you do in that space. Keep up the great work.
I have now added the option to pay via sellfy, which accepts paypal payments
I have a question on your use of module(…, package.seeall)… How can we do away with this without breaking the template?
I was reviewing the following tutorial : http://www.coronalabs.com/blog/2012/08/28/how-external-modules-work-in-corona/ and specifically came across the following question and answer :
Will K
On this topic, can you explain this:
module(…, package.seeall)
Walter
@Will, module() was the old way of creating modules. It’s fallen out of favor for a variety of reasons, so much so that I believe it’s been removed from Lua 5.2.
I feel a little uneasy keeping this in my code going forward as I wish to keep with the current best practice. Can you kindly advise as to how we could get rid of it? Thank you very much.
Hi,
Finally got all my logos added but now hit a problem.
I can go as far as selecting Level 1 and seeing Level 1 appear on screen and showing my first 7 logos. But nothing works on that screen, can’t click anything including the back button.
Up until that point everything works fine.
Any ideas ?
Am using the latest public release.
Dave
Are you getting any error messages in the console? It’s a little difficult to help without knowing what’s causing the problem, but it’s most likely an incorrect filename.
The only errors am seeing are a few AudioMix errors and some text errors and it saying it has extended the text or something. Only see the text errors when on iPad not iPhone.
In local touchBack = function(event) (app.lua)
I am displaying the event and that is fine.
I am also displaying the stage var and that is prepare, which I don’t think is right.
EDIT:
All sorted, changed prepare to choose at top as I have commented out the ad function and in that function is changed it, if it was prepare.
Dave
I have now added the option to pay via sellfy, which accepts paypal payments
Hi,
Finally got all my logos added but now hit a problem.
I can go as far as selecting Level 1 and seeing Level 1 appear on screen and showing my first 7 logos. But nothing works on that screen, can’t click anything including the back button.
Up until that point everything works fine.
Any ideas ?
Am using the latest public release.
Dave
Are you getting any error messages in the console? It’s a little difficult to help without knowing what’s causing the problem, but it’s most likely an incorrect filename.
The only errors am seeing are a few AudioMix errors and some text errors and it saying it has extended the text or something. Only see the text errors when on iPad not iPhone.
In local touchBack = function(event) (app.lua)
I am displaying the event and that is fine.
I am also displaying the stage var and that is prepare, which I don’t think is right.
EDIT:
All sorted, changed prepare to choose at top as I have commented out the ad function and in that function is changed it, if it was prepare.
Dave
Hi,
I can’t get this to run on a Nexus 7. It shows the background on the title screen and then goes to a Black screen and stays there.
Runs fine on the simulator on all devices.
Could be the way am building it, am selecting none for App Store and using debug build.
Any ideas ?
Dave