Moving Off Inneractive Back to AdMob

Yep, Interactive will be online by next week hopefully.
Webpopup for Corona - then we do our pulling within that based on which ad networks you wish to show.
Rich [import]uid: 9046 topic_id: 22182 reply_id: 90729[/import]

Hi Rich,

I just looked at your code, and yeah it uses webpopups except this line:

network.request( “http://lunarads.com/cross/getparams.asp?c="..lunarChannel.."&pubid="..lunarPubID.."&i="..ip.."&ver=”…AppVer, “GET”, getParams )

This seems to pull the ad height/width using network.request. I could re-implement this using an offscreen webpopup I guess.

How do you get the ad size on your end? Would it be safe to bypass this and set the width manually if all i’m using is banner ads?

The other thing I couldn’t see is how/if you are passing the useragent.

Are you available on chat some time to talk more about it? If you’re adding all those networks i’d probably prefer to use your solution. [import]uid: 8872 topic_id: 22182 reply_id: 90743[/import]

Opps, yeah - forgot about the first request using network.request -sorry!
The system is fairly complex, but basically you make a call to the ad server to grab one of the networks you have chosen to display. Our servers return to you the size and other information for the web view to use. Then we make a second call to fill the web view with ads.

You can Skype anytime (email me offline to get Skype email account) http://moonbeamdevelopment.com/?name=Contact [import]uid: 9046 topic_id: 22182 reply_id: 90744[/import]

I signed up but there’s no obvious link to the SDK on the LunarAds site. [import]uid: 1560 topic_id: 22182 reply_id: 91200[/import]

This all sounds great, I’ll try both in our games! we have not released any ads until now because we were not pleased with how inneractive works on android devices.

In some cases a banner ads would occupy half the screen disturbing the gameplay… very annoying. After contacting inneractive they told me it’s a known issue and it’s because the ad provider is providing the wrong image size and they don’t modify it for android… I didn’t really care who’s fault it is, but I understood no one is going to take ownership in such cases. I didn’t even try inmobi after what I read in the forums.

I really don’t understand why corona will not go mainstream with this and provide admob support…
I can guess it’s because the smaller providers give a share of the revenues back to ansca?
I’m really struggling to understand the business decision behind implementing an API for a small startup ads provider before a well known one. I would rather have Ansca being a neutral broker thinking first about us developers but maybe SDK subscription money is not enough to hold such a company alive… [import]uid: 80469 topic_id: 22182 reply_id: 91226[/import]

@ Dotnaught, sorry about the “hidden SDK” :wink:
We are making some changes just today to make that more obvious.
(forgot to say it’s currently under the “help” menu)

@ gury.traub
I’d personally love to have you onboard with us as a LunarAds user!

Richard
[import]uid: 9046 topic_id: 22182 reply_id: 91249[/import]

Hi, I have been exploring LunarAds, but I stopped when tried do activate my account.

Lunar ads is an paid service ($29 monthly) e ask directly for an credit card number (on a non secure http connection). With this terms I will prefer to continue exploring Ad mediator from Deniz.

Silvia Carrasco [import]uid: 109913 topic_id: 22182 reply_id: 91286[/import]

@silviasantoscarrasco,

Thanks for the heads up :slight_smile: under these terms I’m not even going to check it out…

It means that it costs more or less the same as Corona itself?! Ridiculous pricing… [import]uid: 80469 topic_id: 22182 reply_id: 91290[/import]

That pricing option, and structure is a bit premature, sorry about that. You actually saw that from hovering over a new help icon that in turn displays a small section of text. That is not a locked in price, not mandatory yet, and doesn’t convey all of the energy we are putting into the network.
Servers, bandwidth, and support don’t come free I’m afraid :wink:

We are pouring our expertise, new services and functions into the LunarAds system and we know eventually we’ll have to get paid for our efforts. Currently the system is free to sign up and use and any early adopter will be given special attention when / if LunarAds does need to be funded.

We applaud Deniz’s efforts with the static “in-app” ad mediator btw. Great job!

But if you’d like to use a remote controlled mediator service with dynamic ad network functionality, incredible reporting and analytics, app cross promotion with other devs, monetization tips, and more -we’d love to have you on board LunarAds.

Best,
Richard
[import]uid: 9046 topic_id: 22182 reply_id: 91292[/import]

Also, I wanted how to let everyone know that the billing options, and payment information section under the my account area have been disabled and are no longer viewable so that there is no confusion when using our system which as it stands today, is FREE for everyone.

Richard
LunarAds [import]uid: 9046 topic_id: 22182 reply_id: 91294[/import]

Richard -
From my point of view - using your network is problematic.

It seems that you are unsure of the business model you are aiming for and that you’re expecting/thinking of making developers pay your expenses for using an ad service. In my mind, that is a real misconception or understanding of the market.

Ad networks (and suppliers/mediators) are making money over our apps. you don’t contribute to my development costs and I don’t contribute to yours. that is the relationship.

When I release an app, I don’t want to be uncertain of what might change in this relationship and would require me to update the app and possibly have an app with no ads until apple will approve my updates etc. Also, I’m looking for stability and you’re posts are not transmitting that to me.

I think that you should do a whole recap of the way your network works, clean up the site so it would be easy to use, easy to download your SDK and make the whole monthly fee issue clear from the get go.
Nobody will complain about premium services but I doubt if someone will pay a fee for ads.

My 2 cents.

BR,
Shahar Zrihen

[import]uid: 13553 topic_id: 22182 reply_id: 91297[/import]

So I guess I have to try both Inneractive and AdMob to find out which is best for me?
Lot’s of opinions as I noticed here, I can’t read them all, I’d need all day :slight_smile: [import]uid: 90736 topic_id: 22182 reply_id: 91601[/import]

Inneractive ads are now active in the LunarAds network as an option.

Just put in your APP ID and select to use Inneractive within your LunarAds Channel and they will appear in your app.

There are also some new items in the menu, and a news section has been added to keep everyone aware of daily changes.

More to come, stay tuned!
Richard
http://lunarads.com [import]uid: 9046 topic_id: 22182 reply_id: 91716[/import]

Deniz, Any plans to add a flag to allow native corona support for inneractive?

I only ask because i’m seeing 3% CTR for my app, while another user is seeing 10% using native corona support on inner-active. I’m wondering if its down to the way the ads are pulled/displayed.
[import]uid: 8872 topic_id: 22182 reply_id: 94538[/import]

@kam187

CTR, CPC, fillrate, all depends on target audience of the app, as you know. Are those 2 different apps target the same audience, ie: are their userbase from the same geographical region?

I also recommend checking out build: bfc71f196c1c6e885f7e1bfdd6f9ea2b9649f28c for admediator_inneractive.lua. That -old- build uses the exact same target ad server and http parameters as ansca’s implementation. I turned to inneractive’s official server api for further compatibility issues. You can try it anyway. But dont forget to fix protocolVersion parameter for android devices. If there would be any improvements I could support that implementation too with a flag.

I currently dont plan to implement a -fallback to ansca’s ads- mechanism. Ad mediator is already a complicated module. You could always implement your own fallback mechanism easily…

best regards. [import]uid: 11686 topic_id: 22182 reply_id: 94549[/import]

deniz, yeah i figured its just down to the app and audience etc. But the user had a few apps all with high CTR’s. I was wondering if there was something I was missing.

Having just had a closer look at it, I don’t see much difference actually. I’ve just updated my app because of the ipad3 issues (the corona scaling stuff).

It seems the ad is zoomed 2x extra for iPad 3 too. I’ll get back to you with a fix - testing now :slight_smile: [import]uid: 8872 topic_id: 22182 reply_id: 94578[/import]

Ok working… just one line to add:

addmediator.lua:

 elseif runningOnIPAD then  
 -- Add the line below after the above line  
 if scale \> 4 then scale = scale / 2 end  
 -- And above this line below.  
 local width = 320  

There’s no way to check for iPad 3 currently, but you can use the content scale. No iOS device will ever have a scale of over 4, except the iPad3 which has 4.2. By putting it inside the iPad check you can be sure it won’t get enabled for other devices.

EDIT: Tested fine on a real iPad3 [import]uid: 8872 topic_id: 22182 reply_id: 94585[/import]

thanks guys!

one question: on my device, i always get first a grey banner, then the question mark icon. so it basically false to show the image, but if i click on the question mark, the ad is working!

what could be the prob? I use inmobi, inneractive as fallback, and also a housead. any ideas? [import]uid: 90610 topic_id: 22182 reply_id: 94697[/import]

thanks kam, i am going to update the code. :slight_smile:

@dingo

Could you please print out the contents of imageUrl variable in admediator_inmobi.lua? It seems that you can not load that url correctly for somehow.

[import]uid: 11686 topic_id: 22182 reply_id: 94705[/import]

the thing is, in test mode, i got ads… the fart banner and another one. could it also be that, because @inmobi my app is still waiting to get approved, no images are served, but the url?

i will do printouts.

and thanks for updating the code. [import]uid: 90610 topic_id: 22182 reply_id: 94709[/import]