I authorized nanosvg on the marketplace and in terms of code have:
-- game.lua (loaded from main.lua) local nanosvg = require('plugin.nanosvg'); -- from build.settings settings = { ... plugins = { ["plugin.nanosvg"] = { publisherId = "com.coronalabs" }, }, ... }
I’m not sure what I’m doing wrong, as I continue to get the following error when running in the simulator:
I also get a warning in the console “plugin.nanosvg is not configured in build.settings”, which immediately precedes the runtime error.
This is my first time using a plugin so I’m not sure if I’m missing anything, but I also couldn’t find much information about installing or using plugins on the documentation.
Thanks in advance.
EDIT: I think I may just not know how to use plugins since I got the same issue trying to load utf8 in the same manner