Hi Guys,
I am using Particle Designer, so I want the emitter to have a pre-run of perhaps a few seconds before the scene is shown so that (in the case of underwater bubbles for example) there would already be running bubbles filling the scene as it is displayed, rather than the emitter only starting when the scene displays. Is there a way to do this?
Kinda like the way Adobe After Effects have this option so as the animation starts, there is already particles filling the scene .
Cheers,
Santi
It always take about 4-5 seconds before they start appearing from off the bottom of the screen. I could make them “fly” faster but if breaks the effect. I can live without the particle effects, but I just though it adds up some “juice” of the game’s visuals and appeal. It’s an underwater environment game.