So create a simple project with these plugins in the build.settings:
["plugin.iap\_badger"] = { -- required publisherId = "uk.co.happymongoose", supportedPlatforms = { iphone=true, android=true } }, ["plugin.amazon.iap"] = { -- required publisherId = "com.coronalabs", supportedPlatforms = { ["android-kindle"] = true }, }, ["plugin.google.iap.v3"] = { -- required publisherId = "com.coronalabs", supportedPlatforms = { android = true }, },
In main.lua:
local inAppPurchase = require("plugin.iap\_badger")
Build for ios, run app and I get a runtime error module plugin.iap_badger not found
Assume its something to do with the general build problems that are going on at the moment