Presenting the drag and drop level editor for Corona SDK with Inkscape and SVG!

Hey nice work! @karnakgames

another one here with interest! :wink:

Br,
Alen [import]uid: 9592 topic_id: 7992 reply_id: 28913[/import]

@mike4 and @alen.brkicic8 thanks :slight_smile:

Some news:

  • The SVG parser is finished! Support to Bezier curves, lines, rects, ellipses.

  • Added Material support. Ex: create a “wood” material, which has the following attributes: image = “wood.png”, friction = 2.0.

Now, create a box in Inkscape, set an attribute “material = wood”, then duplicate this box to any amount, rotate, etc. Done. You have dozens of bodies sharing the same properties and you practically done that in a minute, instead of setting properties individually in each body.

  • I’m now implementing “Premade Objects” support: Think of a drag and drop solution: download a premade car from my site or from someone (ready to the SVG Level Builder specs), insert into your SVG level in Inkscape, design the track in Inkscape, and the racing game is done
    You won’t need to worry about copying and pasting code (as Gumbo). It will be somewhat similar to “Salad Maker”, heavily dependent on Inkscape built-in XML editor.
    [import]uid: 10990 topic_id: 7992 reply_id: 29103[/import]

WOW - Fascinating (as Spock would say)!
Now I have to install inkscape after all … [import]uid: 24304 topic_id: 7992 reply_id: 29112[/import]

@karnakgames: Could you please contact me: robert (at) naygames.com [import]uid: 8782 topic_id: 7992 reply_id: 29269[/import]

Nice update…

What about adding joints?
Would it be possible to create a Ragdoll?

When will it be ready? :slight_smile:

Br,
Alen [import]uid: 9592 topic_id: 7992 reply_id: 29371[/import]

Looks really cool.

When do you think you can have public beta for us to play with? Or even purchase?

I have worked with inkscape and cocos2d iphone and LevelSVG which is pretty much identical to what you have done.

I wouldn’t mind having that kind of flexibility on corona :smiley:

Cheers!
[import]uid: 13978 topic_id: 7992 reply_id: 29432[/import]

@NayGames contacted!

@alen.brkicic8 yes, joints will be possible. Not on the first release (there are so many things!), but on future updates. I’ll update the tool frequently.

@aiden1004 I had an ETA of 7 days, but due to current workload I don’t know about a release date yet. As for LevelSVG: yes, you can expect the same flexibility, but for Corona! [import]uid: 10990 topic_id: 7992 reply_id: 29465[/import]

@karnakgames

Lime for example is still in beta but anyone can buy a copy.Why not release your tool although it is beta with some beginner tutorials just to get started.

Just a thought:-)

[import]uid: 37854 topic_id: 7992 reply_id: 29470[/import]

@oliver.lecher yes, I’ll release a beta version with a discount for the beta/early adopters :slight_smile: The fact is that it is not even in alpha stage already. I finished the Parser already (reads a SVG file and make the box2d bodies, all kinds), but I want to finish some game templates, premade objects and documentation.

The parser is already GREAT, but I want to finish the support elements before.

That is not going to take long :slight_smile: [import]uid: 10990 topic_id: 7992 reply_id: 29474[/import]

I think this will be VERY useful and I can’t wait to learn more about your software! :slight_smile:

I even installed Inkscape especially because of that! [import]uid: 24304 topic_id: 7992 reply_id: 30106[/import]

I’m sleepless because of that tool.I count the days and yes the nights,too.Why does it take so long!? 7 days!? maybe more ? 7 weeks, months ? oh i think i go bananas:-)

[import]uid: 37854 topic_id: 7992 reply_id: 30133[/import]

Thanks a lot for the interested guys! It’s being a real pleasure working on the SVG Level Builder, due to your early feedback!

@oliver: As for the days, I’m having to work on the Level Builder while writing the book and developing client games. So it is taking a little more time than expect.

It is taking long because of that and because of the complexity of the tool too. It is so big and has so many features :slight_smile: [import]uid: 10990 topic_id: 7992 reply_id: 30258[/import]

I’m especially hyped for the examples actually, because your tutorials you have on your site are so good, which probably means that the examples are just as good. :slight_smile: (The platformer one in particular as I have experienced problems with movement when I have tried doing it myself) [import]uid: 43150 topic_id: 7992 reply_id: 30359[/import]

looking forward to it being available! [import]uid: 24493 topic_id: 7992 reply_id: 30556[/import]

I’m ready to buy [import]uid: 28068 topic_id: 7992 reply_id: 30897[/import]

Guys, release is approaching!!! :slight_smile:
Remember to follow me @KarnakGames or just sign for the newsletter: http://leveleditor.karnakgames.com [import]uid: 10990 topic_id: 7992 reply_id: 32469[/import]

what is the edge/ how do you make a line a physics object?

great tool! looking forward to trying it out [import]uid: 3018 topic_id: 7992 reply_id: 32599[/import]

@karnak Looking forward to this. How many days left?
[import]uid: 8192 topic_id: 7992 reply_id: 33066[/import]

@Miro the new video solves your question :slight_smile:
@amigoni Sorry, I still don’t have an estimate.

New video: http://karnakgames.com/wp/2011/04/corona-svg-level-builder-complex-corona-physics-based-terrains-with-inkscape-paths-and-bezier-curves/
http://www.youtube.com/watch?v=kNf-_Cwka84

Complex Corona physics based terrains with Inkscape paths and bezier curves

[import]uid: 10990 topic_id: 7992 reply_id: 33751[/import]

I am waiting for the beta - early adopter here… sorry was drooling :slight_smile: lol [import]uid: 11860 topic_id: 7992 reply_id: 34896[/import]