Got it.
Here’s what I see on our end: Your two iOS devices seem to be working fine. In the case of the Android device, for one of the messages you sent Google’s servers replied that the device rejected the notification for your app.
This could be because the app was uninstalled from the device at the time, or the publisherId in build.settings was incorrect, or because the CGM Api key in GameThrive was incorrect.
Whatever the case was, when we get this message from Google, our system will stop attempting to deliver notifications to the device (That’s why you see 2/2 and Complete). If the device ever runs the app again, then it will reset itself in our system and we’ll try sending it a notifications again the next time around.
I’m working on an update to make this error case a lot more clear in the interface. Sorry it’s so unclearly presented at the moment!
Right now things seem to be configured OK for your app, and I see that your android device is currently in our system and set up to receive a notification the next time around. Could you try sending one and then looking at the status? Hopefully it will show 3 delivered, 0 failed. Otherwise check to make sure that your config.settings file and GCM configuration in gamethrive is correct. Let me know what you find!