Hey guys,
I am trying to do something very simple and am having issues. I have a Kinematic body that is cup shaped. I made this shape using 3 seperate polygons that are 1 physics body (none are concave). I then have a “dynamic” ball shaped object that sits in the cup. I am attempting to rotate the cup display object/physics body. I am viewing my app in physics “hybrid” mode, and I can “visually” see the Kinematic cup object rotating, however the actual body that is interacting with the ball seems to be staying in place…
Does anyone know why this might be happening? Thanks in advance
PS - I added drag functionallity to the cup and it drags around just fine and the ball inside the cup moves with it as it should, the issue seems to be with rotation… [import]uid: 19620 topic_id: 36186 reply_id: 336186[/import]