Hi I’m getting a Runtime Error when I require the plugin on iOS and Android, it appears to be a problem with the plugin itself, I’ve called no other functions and have previously got push working with AWS SNS on both platforms so am confident the API Keys and Certificates are setup correctly. I’m also using the latest daily build 2014.2359:
/Users/hiptic/Documents/GameThrive/SDK/Corona/SDK/shared/plugin\_GameThrivePushNotifications.lua:104: bad argument #1 to 'time' (table expected, got number) stack traceback: [C]: in function 'time' /Users/hiptic/Documents/GameThrive/SDK/Corona/SDK/shared/plugin\_GameThrivePushNotifications.lua:104: in function 'get\_timezone' /Users/hiptic/Documents/GameThrive/SDK/Corona/SDK/shared/plugin\_GameThrivePushNotifications.lua:166: in function 'RegisterOrUpdatePlayer' /Users/hiptic/Documents/GameThrive/SDK/Corona/SDK/shared/plugin\_GameThrivePushNotifications.lua:293: in function \</Users/hiptic/Documents/GameThrive/SDK/Corona/SDK/shared/plugin\_GameThrivePushNotifications.lua:270\> ?: in function \<?:218\>
Does any one know what is the cause, the plugin seems to load fine, its after the registration token is received and registration begins with GameThrive the event occurs?
Thanks.