#screenshotsaturday -- Post your screen shots here.

#screenshotsaturday #coronasdk #illusioncode #EggScrmabled #game

EggScrambled is a simple and addictive puzzle game. The goal is to match every colored egg with the nest of the same color by sliding them through the path to an empty nest.

I am planning on release next month. 

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SQUAMP (Square Jump) is a very addictive fast-paced arcade.

Google Play

First game : https://play.google.com/store/apps/details?id=com.hunity.Goa

Our first game “Motus : Endless Survival” is out and here are a few screenshots that I took for #screenshotsaturday. Hope you like it :slight_smile:

Motus is live on Google Play:

https://play.google.com/store/apps/details?id=com.sleepybug.motus

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Hello everyone! Been with Corona for about a year now.

We, “SIG Games”, are releasing our new game “Tap and Reset” on 30.10.2015! (It’s our third one) It’s gonna be available on Google Play.

This is our Developer page on Google Play, you will be able to find the game here! 

https://play.google.com/store/apps/dev?id=7839768308899485885

 (You can check out our other games if you like, but this one will be better :D )

So what’s “Tap and Reset” about? Sense of “Tap and Reset“ is quite self-explanatory. You should tap, tap and tap. When you first start to tap, you earn coins (one tap – one coin). You can spend them at a shop, where you can upgrade your Double Coins Skill or get Auto Taps. What is more, after reaching a certain point in game, you can “Reset the World” and start from the beginning, stronger than before. Also “Tap and Reset“ provides the opportunity to compete daily quests, which give you awesome rewards, so you will want to return to the game again and again. Minimalistic design, daily quests, leaderboards, tons of tapping fingerprints to unlock.

That’s about it. If you like the concept or have any suggestions, please leave a comment  :) 

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I cannot post on the weekend. Is Friday okay?

I finish the last of the HUD elements for Goblin Age this week.

I added a health bar and timer.

I wanted the timer to be prominent, but it gets in the way if the level doesn’t scroll vertically. I could make room on the top line, or put it below the gold count. I’ll have to think about it. When the timer gets down to the last 10 seconds, it turns red to alert you.

@playzot looks cool! I don’t know if you are already planning on this, but I’d use a pixel font so that it maintains UI cohesion. Below is a link to a FOSS pixel font called “Press Start 2P”.

https://fontlibrary.org/en/font/press-start-2p

@Alex

Thank you. I used “Press Start 2p” for my last project, and liked it a lot. I will definitely implement that font into the game at some point.

@playzot,
 
Lookin good!  Sweet vibe.  I like it.

PS - How did you get the images ‘grouped’ so that clicking the thumbnail brings them all up and navigable by clicking/arrow keys?

I understand part of this.  I’m guessing you used the ‘My Media’ option and not the ‘Image’ option (tool bar at top while editing), but so far I can’t figure out how to upload media.  The weird part is my media collection has two images, so I must have uploaded something in the past.

Can you describe how you uploaded your media?

Mike H. and I (Ed M.) have a new game coming out soon (waiting for review):

http://ppm.roaminggamer.com/

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Super Bit Adventure - Work In Progress

Facebook: http://www.facebook.com/superbitadventure

Twitter: http://www.twitter.com/sbitadventure

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This is our upcoming business tourism app. It will be available as a white label so any tourism organisation can  easily and quickly have their own tourism app. It support things like custom map, advertising, rebate coupon, fully GPS driven with interactive circuit. Everything is connected dynamically to a database and can work 100% offline. Cloud management for account and load/save personal settings and preferences across devices. Its also multilingual.

The app also optimized the display based on landscape / portrait and based if tablet and phone dynamically.

Should be available within a few weeks.

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‘Scary Scary Slots’  by Cyber Park Studios

Hoping to have on google play early this coming week and app store after their usual 10-14 day(or longer) review.

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Yes, I know…  missed halloween by a good week or more.  Well, it still should be a fun app for those who like slots. 

@roaminggamer

Thank you.

When I made the post with the screenshots, I was in the full post edit mode by pressing “more reply options”

I pressed the “choose files” button next to the “attach files” and paperclip icon. When selecting the images in the folder, I held shift and selected them both at the same time.

Once the images were attached to the post, I chose “add to post” to paste them into the post content.

I don’t know if selecting multiple images at a time affects it, but those are the steps I took. Hopefully this was helpful.

Coming soon: Infinity

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Super Bit Adventure - Available Now

Google Play: https://play.google.com/store/apps/details?id=com.thirdpinnaclegames.superbitadventure&hl=en

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Enemy in passive mode.


Player enters enemy’s range and enemy enters attack mode. Enemy faces player and fires projectiles at them.


When the player collides with the projectile, their health is reduced by a set amount. The bullet object and image is removed. The player becomes invincible for a set period of time and its sprite flickers (alternating 1 and 0 alpha). When the period is over, The player is vulnerable again and the image stops flickering.

Hey everyone, I’d like to share some screenshots of 3 Witches Brewery with you.

It is a colorful casual game suitable for all occasions.

Help the witches brew their potion and make sure that only the correct ingredients pass into the bowl.

The game will be released on 17.03.2016

Till then you may visit the games awesome website (http://3witchesbrewery.com/) or facebook page (https://www.facebook.com/3witchesbrewery/) to stay updated.

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What I worked on this week:

Jump on enemy.

Boing!

Enemy enters ‘stun’ state and flickering animation. Ow!

If the enemy’s HP reaches 0, they enter ‘death’ state and non-flickering animation instead of stun and get removed from gameplay.

Modified object collision with tiles so objects like the player and fireball collide with tiles using their bounding box dimensions instead of the whole tile size.