We wanted hills in Argentauria so Qiso is getting altitude support, allowing characters to move up and down them properly. More on that later, but for #screenshotsaturday, here’s some experimenting =).
Awesome Richard! Keep the updates coming. Let me know when you get to the play tester phase.
Zarch looks amazing for an '87 game. Similar in fact, to an engine I was building in 2012, 25 years later. Here are a couple of old screenshots of that… not built in Corona, sorry , but ref my previous comment about “dipping into every now and again since 2001”, you could say this eventually evolved into Qiso and Argentauria so it’s at least somewhat related to the Corona screens I’ve been posting…
It’s difficult to show progress in the form of a screenshot at the moment, but…
Most of the tiles have been re-rendered and the tilemaps are now more efficiently thought out. For example, previously those mud tiles were the only cubic renders so grass/sand had to be layered over the top, resulting in quite a few mud sprites hidden behind the rest of the world just wasting rendering time. The new maps include cubic sand and grass tiles so now all tiles can be given an appropriate base.
The water tiles hopefully look better now too. They were just a bit too dark before.
More excitingly, Qiso now has altitude support and its camera follow mode has been rewritten completely, to be more efficient, smoother, and to support characters moving up/down hills. We’re not quite ready to release the new functionality but I’ll try to post a video tomorrow.
Argentauria has an Instagram now too. Moving forwards we’ll likely post there more often than to this thread - it’s for Saturday only after all! - so please do follow https://www.instagram.com/argentauria/ =).
I love subtleties and the water rising and falling is a great touch. I know you guys have extensive web dev experience. Will you be managing all of the back-end of the MMORPG yourselves? Let me know when you need play testers.
We will, yes. Actually, the plan is to build at least some of the back end necessities as standalone systems that might be useful to other developers. In-game-chat for example, will most likely be built as a service with a Corona plugin so that you can add chat to a game without needing to run your own servers, but I’m not yet sure how we’ll be pricing that and to be honest, it’s not something we’ll be working on any time soon.
We are working on a big update bringing a level editor to #ColorDefense before Christmas!
More about the game and download links (free download) here: www.ColorDefense.de
My new game is out, here is a link and screenshot;
https://play.google.com/store/apps/details?id=au.com.optusnet.joelutting.WhackIt