In February or March I’d like to start working on a card game which is popular here in Mexico and I’d like it to be a turn-based multiplayer game (1-on-1) so whenever you have a release I’d like to use that and help you try it out (and buy it before release).
I have not worked with Parse, only PubNub because of their pricing model. Do you think it will be possible to include PubNub as well?
Parse costs 200$ a month, which I think can be a little steep for many of us if we see that the app is getting popular (from 0 to 199$), therefore I like the pricing model from PubNub a little bit better, 15$ - 49$ - 125$ etc. depending on how many daily active devices.
But as I said, I have not worked with Parse so this might be a lot of work.
How are the notifications coming along? I also noticed the demo in test flight has stopped working recently - did you changed something? is there a new version I can play with?
The first game using this engine is finished and on the app store. I am just finishing up converting SeeSaw it to Graphics 2.0, so hope to have something out next week for you to play with.
Are people still interested in this engine/template? I see develephant released a parse.com module, albeit you’d still have to build all the login screens, matchup screens and logic for creating/updating games/rounds in parse etc yourself. See photos below:
I would still be interested as yours is a complete sample… I downloaded the app from the app store the other day but it doesnt seem to be working that well… It keeps getting in a loop between loading the app and switching to facebook… also I never seem to get notifications. I wonder if this is because I had it installed via test flight? have you seen these issues yourself?
Yeah you would need to uninstall completely and then download from the app store.
You won’t receive push notifications as you would have been registered on pushwoosh under the sandbox app ID. This is why push notifications are a pain to test - once shown once the ‘allow push notifications’ dialog won’t show again, unless you uninstall, reset device, move the system time ahead one day, reset again and install.
I rather cleverly had the sandbox app ID in my final release code for the sending of push messages to specific devices, so I need to issue an update for that. I’m really treating this release as a beta for the engine and other games as it’s so difficult to get enough people to test before release.
In February or March I’d like to start working on a card game which is popular here in Mexico and I’d like it to be a turn-based multiplayer game (1-on-1) so whenever you have a release I’d like to use that and help you try it out (and buy it before release).
I have not worked with Parse, only PubNub because of their pricing model. Do you think it will be possible to include PubNub as well?
Parse costs 200$ a month, which I think can be a little steep for many of us if we see that the app is getting popular (from 0 to 199$), therefore I like the pricing model from PubNub a little bit better, 15$ - 49$ - 125$ etc. depending on how many daily active devices.
But as I said, I have not worked with Parse so this might be a lot of work.